I enjoyed The Passing. It wasn’t a huge success, but it was something new, and I liked that. Anyone else think the Fallen Survivor isn’t acting like they said it would, though? I seem to remember Valve saying if it saw you, it would run away, and you’d have to hunt it down and kill it for supplies. I’ve come across five or six, and only one ran away.
Mutations seems fun though. I like Realism Versus, it’s a nice little modification there that kinda brings Versus into a whole new gameplay (oddly enough). I can’t wait to see what else they have in store for us.
My only big point of disconetent with the actual level design was when you’re in the second map, and you get to the gate where if you open it, you set off an alarm. After you open it, it says to get to the safehouse, which leads you to think it’s nearby. Five minutes later of running, a few rooms and sewers away, you finally come to the safe room. Seemed too early to be telling us to get to the safe room.
Lastly, although the survivor interactions weren’t all that great, I thought the cover fire was rather helpful during the finale. It wouldn’t have been nearly as easy if they’d just stood there.