Hahahahahaha
, its so true, stupid government rating agency! >
:awesome:
Hey, so, is there a video or anything for those of us who can’t access HL?
I haven’t seen any videos, or anything at all related to this, which is the reason why i made this thread.
For some reason i, unlike you other guys, do NOT find this corny in any way.
One reason i made this thread was to hear ideas on the creature making these noises. I say it’s Kingpin.
It’s the zombie horde. Black Mesa was experimenting on a zombie virus that could be used in warfare. But then in an alternet reality (where gordon’s experiment went prefectly), the virus infected a scientist, who boarded a North-Eastern US bound plane and infected everyone on board. The plane crashed near Philidelphia and started the Infected in Left 4 Dead.
Why do you not meet a single infected if the L4D Virus is so contagious?
Because the infected sector is on full lock-down in HL.
I tell you, it’s bloody scientists being tortured deep within the tunnels. Did it ever occur to you guys that maybe it’s just for ambience and needs no more of an explination than the random drops of water and squeeks in the beginning of QE?
Well my post was an obvious joke.
But other than that it sounds way out of place.
Yeah, I’m referring to the entire thread.
A human could not make those sounds
It’s just meant to make the player scary. I mean there can’t possibly be ZOMBIE GOASTS haunting Black Mesa?! :fffuuu:
Maybe Gordon is just hearing things.
How do you think they got the sound in the first place?
Human Voice actors.
So, not only did the resonance cascade open a rift in to xen, it also distorted space-time resulting in two parallel earths where one experiences a combine invasion and the other gets a zombie invasion. DAMN YOU G-MAN!!!
The fast zombie howl still sends waves of panic down my back. The other sounds they make do a pretty good job at keeping that panic in place. I’ve gotten better about it, and it isn’t quite as much of a gibbering panic as it used to be, but it’s still there.
I just played through from the previous level, c2a2. Notice how creepy ambient music was placed right at the end of c2a2? Well, my bets are that those sound effects were placed to emphasize the music, because they go right alongside it and pretty much add to the creepiness. Too bad they’re so subtle, that’s a neat little detail I wish I’d noticed when I played when I was younger. Woulda made me shit brix for sure. :fffuuu:
There’ve never been ambient music in the Half-Life series, not really. The closest was those wierd sounds in Ravenholm. Are you thinking about the music playing when the gar is killed?
Are you high