the greatest way to end half-life(imo)!

@Grey Acumen, I agree a lot with your points, but I’ve seen you say “Vortigons” a couple of times now…you know it’s spelled “vortigaunts”, right?

As for the Half-Life game series, I think it really should end with defeating the Combine. We should also know most everything we wanted to know, with maybe a few questions still around to debate about. It should be satisfying yet still somewhat mysterious.

Then, with the series tied up, Valve can either quit making games in the Half-Life universe, or they can keep making games in that universe but with different settings and protagonists, like Portal. Either way, Gordon and his conflicts should stay confined to Half-Life, at most getting a reference or a tiny cameo. The rich background of the universe is great but new games will feel stale if too little changes.

The Universal Union is the Combine. It’s just another name for it.

lol pwned

Sorry. Just a comment on Pettifrog’s post.

Sorry, there were a couple times through that the voice actors sounded like they were saying Vortigons (no T sound) so I thought that while they were called Vortigaunts back in HL1 while they were attacking, once they became allied to the human race, people started calling them vortigons so that it wouldn’t have the negative association with “gaunt”

I also thinked another end of ep3 wich the combine aren’t defeated yet but it wasn’t so awesome as fighthing an advisor with breen brain in the Xen borderworld with xenians attacking everything they see including you and combine and themselves…

The other end I thinked is somehow gordon makes the borealis explode and then he gets out of there with a submarine, then the submarine is captured by the combine and trap him, Then G-man appears in front of him and he GET’S CAPTURED dun dunn dunnnnn by an advisor and the advisor eats it’s brain!!! Without letting him tell nothing to Gordon than: Save this world, the advisors are only a little group under the orders of… dies

There should be no way to end Half-Life.

Half-Life will never end.

Yes it will. Sorry to say. But then again, it’s not like it’s the best thing since sliced bread.

And it has to end at one point. They’ll ultimately run out of ideas. Happens to just about everything.

I don’t think valve is going to stop making sequels to the game for a reason as dumb as “they ran out of ideas.” And if they do decide to end it, I doubt they will give it a very finite ending, as the mystery in half life is what makes the game so compelling.

Actually, fantasy is endless so Valve could actually continue the series without it ever ending. Sure the games will come out slower and all, but it can in fact go on.

just like halo, it’s a neverending Saga! Halo, halo 2, halo wars, halo 3, halo ODST and the newcommer halo reach.

ooooh a Half-Life prequel

How could a prequel even work? Who would we control?

We would have to play as Gordon and graduate from MIT, look for a new job and then solve math problems in office before we can get to Black Mesa. if you fail the MIT exam you die.

So, a Sims FPS?

Pretty much, except you have barely any control, and you cannot torture your character.

for a prequel we would be controlling barney during the seven hour war

Finally, someone with a good idea! Just think about all the locales you can fight in, complete with destructive enviroments and plenty of human and alien weapons to fight with! Brilliance!

The question is, would they make the game in real time? 7 hours is pretty short for a game. They could even add flashbacks for more gameplay.

Seriously, that’s about the best idea anyone here has come up with. Kudos to you

He’s hardly the first to come up with the idea. Personally, I think that Barney has too much of a personality in HL2 to make a proper Player Character. Personally I felt that it would be better to bring Adrian Shephard, since the 7 hour war is obviously going to result in a loss. A military background is much better base to fight a losing battle with the intent to set the stage so that the overall war can be won. Mainly that would consist of protecting Kleiner, the Vances, and possibly Magnusson (with Barney’s help) to make sure they survived the whole incident in order to assist Freeman. The likely ending to this scenario would be that Shephard would succeed in getting everyone to safety, but end up dying in the process, or getting captured and given to the Combine as a peace offering so that Breen could convince the combine of his usefulness.

Also, 7 hours wouldn’t be the limit, since it’s only teh war itself that would cover 7 hours, you also need to have some time before the war starts, to show what life was like beforehand (and give the player some time to learn controls and abilities before shit hits the fan) and also an hour or two after to give time after the surrender so that the player could see how things would eventually unfold into the setting for HL2.
that basically gives you 9 “hours” to work with, and if each hour is a chapter, then that would put it even a little longer than what Ep2 was.

Shephard’s not a bad idea, either. After all, a highly trained Special Forces Marine would be a better fighter than a security guard at a secret facility. And plus, since he’s like Freeman and never says anything or really has a personality (hell, the only image of his face is from a beta), so that could work.

I didn’t particularly like how Barney never said anything in Blue Shift (it was especially grating when another character acted like he was talking but you can’t hear anything), and I thought it would’ve given him more character in Blue Shift.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.