Crossfire, and the MP maps in general really help me appreciate how much more mesh-based modern Source maps can be. Though I do at times think because of that the MP maps show a different visual fidelity than the SP ones.
Certainly not. However I don’t know if it is more powerful, or they simply made it gib everything that gets too close.
Primary fire gibbing is just bats*it insane. On the other hand, secondary fire gibbing would be just great. That would also make a lot more sense.
Speaking about the shotgun, I think it could use some minor improvements, aside from the gibbing insanity. More precisely, some visual improvements. For instance I think the barrels are a bit too short now, compared to the old model. They can surely be a bit longer. Also is it only me or the new shotgun is also a bit too big now? It could be a bit more centered as well.
I think the shotgun looks good when the model is a bit more centered. Like when I enable viewmodel_lag 25 and move my mouse constantly to the right (then you can actually see that it’s pretty much inspired by the HL1 shotgun). It would also look even better on a higher viewmodel_fov (so that you can barely see how your right hand holds the grip and pulls the trigger).
They need to improve the gibbing system again. The one in the mod was great, but since it caused technical problems in the new engine (from what I´ve heard) it was removed.
We need a new advanced gibbing system, where every gib is grabbable (Headcrabs should also be grabbable). Where shooting ragdolls has nice blood FX and ragdolls should collide with everything but the player.
If that is done, we could have the shotgun only gib on secondary attack and then only blow off the region of the body that is shot.
Eg: If I shoot a zombies legs, the legs get catapulted off, but the rest of the torso stays intact.
But making it tear apart everything even with primary fire at any range is just stupid.
I tend to agree, I think ideally we could have a gibbing system similar to that in Underhell where specific limbs are blasted off rather than the entire body exploding into pieces
I think the biggest problem I’ve got with the shotgun’s model is that the cage around the barrel is way too big, and yeah, it shouldn’t gib with primary fire
I’ve had it not gib even on double blast quite a few times with hgrunts. Seems to be very dependent on the hitboxes and their specific modifiers - hitting someone in the head with a single blast is usually enough to gib them, while a double blast to the arm may or may not gib depending on how many pellets hit.
I think it is a bit too sensitive, personally. Any non-hgrunt human NPC is liable to gib no matter what, for instance. May want to increase (or, I guess, decrease, since it checks for how far below 0 health is) the damage threshold just a tad.
Was chatting up with an EX Black Mesa developer that still has access to some old Black Mesa MP code (that is still used) with the hope that we will find a cause & fix for the following problems:
Modifications have been made and now both problems should be fixed in a̶n̶ ̶u̶p̶c̶o̶m̶i̶n̶g̶ a future patch, he’s passed on the fixes to the current Black Mesa team, hope you guys will push them out in a decent amount of time ^^
Until our programmers take a look at the issue, we can’t say when a fix will be out. It is up on our list of things to have fixed soon, but we cannot say if it’ll be in an upcoming patch.
Any date about when are the subtitles expected to be re-activated? although steam has the right language, my subs (and the whole game) are always in english
Of course, they scheduled it for exactly the same time as the Ross “Freeman’s Mind” Scott Video Chat stream. I had to attend that–I was a moderator. Sorry, folks.
Gibbing should be a lot more localized, it’d make things look so much better and it’ll be so satisfying to make someone’s head explode without destroying the whole body.
“No Xen, stop it!” - hahaha that part had me rolling on the floor laughing.
Damnit i missed Ross aswell.
Btw CC peps, do you feel that you may overdone the Bounce map, just with the new areas?
(ill probably receive a slap for this)
And with the Crossfire map, do you guys think it would be fair to make a secret room (which should be obvious to find, but don’t tell us its whereabouts)
which would allow up to 2 players to hide from the bombing but it should be located away from the bunker?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.