I tried using the console commands you posted to see if I got any improvement on performance, but instead my game started to crash randomly. I think those commands (or one of them — I didn`t test) are causing that.
That, and it’s not always clear what is and isn’t a fluid work-in-progress. We don’t have any insight into how things are progressing or what developmental stage they are intended to represent.
After noticing what i’ve posted earlier it kept bugging me so i’ve started to investigate what might be causing this.
After some testing, i’ve came to the conclusion that this problem is caused by spawning players & only affects certain maps (keep in mind these maps were fine before the update).
As i am not a mapper & know close to nothing about mapping, i’ve informed some of my mapper friends that were online at the time, Crab & Dmx6 about this performance issue i’ve spotted with the hope they will figure out why it’s happening.
Some time has passed and Crab has found out this problem is somehow related to the number of spawn points that are present in a map, a high number of spawn points will cause this problem (maybe there are other factors as well but this is one of them), we’ve done some further testing after finding this and he seems to be right.
Here’s a video showing the performance of affected maps vs non affected maps:
There is a sub-forum for that. I’m not saying don’t report the issues or criticize it but it’s derailing the thread here. I understand the position you’re taking (believe me I do), but there’s a time and a place for everything. That place isn’t here in this case.
Yeah, that’s what I’m suspecting at this point. I’m going to look into them a bit later to see if I can nail down any one command that’s causing problems…
EDIT: Okay, I’m fairly sure I’ve pinned it down - “r_queued_decals 1” seems to be causing the crashes. No idea why, but there you go.
I hope this isn´t too off-topic but is there any kind of manual for the new workshop-tool? That publishing tool, I mean. Or am I just an idiot who don´t know how to use a simple tool?
any help with enabling AI? sorry i don’t really understand formatting but ai is disabled for me when i go into we got hostiles and die for some reason restarting the game has no effect and i died on office complex and it hasnt happened do you know any commands to fix this? i also dont have triggers displaying nor has restarting or re
no it happens even with the game restarted loading up the chapter via the new game command as well and only happens when i die when i go through the game office complex doesn’t have this bug nor blast pit when i start a new game up
i have an idea just a question is there annything in the bms/saves folder that i shouldn’t delete?
‘https://forums.blackmesasource.com/index.php/User/45746-Fr0z3n/’ ‘https://forums.blackmesasource.com/index.php/User/45746-Fr0z3n/’[/size]You are right about the trigger boxes and the save file problem. What I did was chart a chapter again and just continue playing.
What I did about the missing textures was to delete the game manually. I deleted the game from my PC, then from steam and then I reinstalled it. As far I can tell I had to reset my gaming engine. I guess this happened because I always start the game with -dxlevel 95 in the laucn options of steam and the update did not consider that I had this setting on. That is just a guess tough.
Maybe you have an idea about a lag issue I have:
The game runs with DirectX 9. I can see this in the video settings. However when I start the game without having “-dxlevel 95” in the launch options it lags, although I can see DX9 in the video settings of the game. When I use this code, the game runs fluently. But I need to change my video settings every time I start the game. Do you know how I can get the game running without stuttering, but so that I do not need to change the video settings every time? I am using windows 10, 361.43 is my Nvidia Driver version.
Thank you in advance.
Enjoy Black Mesa, everyone. Have a great new year 2016.
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