The Crossfire Update - Content Update 0.2.0

Would also make blowing somebody’s limbs off more enjoyable too. :smiley:
“I just took off his leg, cripple mode” /gg
“oh he’s dead…”

Bounce was one of the popular (if not the most popular) map during internal testing.

I get it why it is popular, i like it.But i’m just saying the map feels “too new” to me
with the new areas like the sewer access near the wall in middle of the map
where as in the old map the sewer was away from the wall inside a building.
Just sayin’.

Soldier of Fortune comes to my mind!

No we don’t feel that way and why ask a passive aggressive question like that?
Consider yourself slapped…

You guys gotta be used to the passive aggression from the fans by now.

It’s annoying…

When wasn’t it?

Are you guys thinking of ever redoing the snarks? They are kinda have the lowest quality of all the viewmodels. Then again that may be 'cuz they are a worldmodel being held so, I dunno…

If you have questions or bugs post the in the appropriate threads.

The performance fixes for multiplayer in the public beta work great, the part including the fixes for youtube.com/watch?v=4RlgJpyttPE should in my opinion be pushed out as soon as possible to the non-beta / normal branch since a very few people actually use beta, no point for them to not benefit from the already existing fix.

People having the upgraded .vpk files from the beta cause problems while playing on non-beta servers in certain scenarios (can’t blacklist tampering with textures / models / other files…since beta and normal .vpk’s are different), this would be solved if this essential fix was pushed to the non-beta / normal branch since then players + servers will have the same .vpk’s.

Once we know things are working and aren’t crashing, we’ll push it out to he main clients. there are some other things in the patch that are holding it back.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.