Max, look at the tutorial in one of the links I gave. It gives a few picture comparisons on a can, the textures on max are pretty damn impressive compared to the ingame settings.
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So the 2007 source engine bscly… I can’t wait to use that on BM when it comes out.
Well, the textures have to be in high res to begin with, so if BM makes them in high enough resolution it’ll be fine.
Doing it now. Loading up steam for the first time on this computer, so it might take a while.
edit
So, umm, well, looks like valve changed something. I was trying it out on dustbowl, and there is no change. There used to be a significant change in how much nicer the weapons looked, and everything was just higher quality, but my screenshots are identical now.
Used to work though, I swear.
Here’s where I originally got it from.
:ninja:
Damn. I was going to try it with portal, see if it improved those underwater textures that I admire (or rather don’t…) when I jump off in the huge room.
No, mat_picmip definitely works.
Here’s ‘low’ at 4 (the maximum value, which offers minimal detail)
‘Standard’ at -1 (the default setting)
And ‘high’ at -10 (notice the detail on the wood of the locker)
It’s subtle but noticeable on the small details.
Okay I do see the difference in those shots. But the second one was with the highest settings possible in the actual menu, and the last one is with this tweak enabled?
I wish I could test myself to see.
All at the same settings, but the first with the command mat_picmip 10; the second mat_picmip -1; and the third mat_picmip -10. I just used Low, Standard and High to describe the result of the command somewhat.
Ya but if it does the exact same thing as setting the highest levels in the options menu, then what is the point?
I’m not quite sure what you’re saying… Every one of those pictures is taken using the highest settings the options menu has to offer, but with varying degrees of mat_picmip. The default setting for Team Fortress 2 is mat_picmip -1, but jacking it up to mat_picmip -10 yields sharper textures in places where textures are intentionally blurred to help performance.
Okay gotcha.
I was wondering if you were using medium, low or high and then also adjusting the mat_picmip. So all three are on the highest setting. How much of an FPS effect does it have?
Gave me about a 5 to 2 fps drop in that room, but obviously could have greater effects in areas of high ‘performance saving’ textures. Shouldn’t be enough to get your panties in a twist if you’re running it at over 100 without it set at -10.
Just found out the max value is actually 4.
“mat_picmip” = “-1” ( def. “0” ) min. -10.000000 max. 4.000000
Depends on your hardware. Mine took about a 5-10 fps hit.
Also, good to hear it works, I tried it with mine, but the screenshots didn’t have any noticeable difference. I’ll keep trying it out.
Hmm, I always thought it was 10 for some reason.
It’s really only noticeable on small props and decals.
FYI, the game defaults it back to -1 on startup so you’ll have to add mat_picmip -10 to the autoexec.cfg, unless you’re content with typing it in every time :fffuuu:
More comparisons if anyone’s interested.
-1[COLOR=‘white’]----------------------------10
-1[COLOR=‘white’]----------------------------10
That is, unless you bind a key to the command and press it automatically on startup or just fool with the cfg.
I was going to mention that, but forgot when I didn’t notice the difference on my computer.
Adding it to the autoexec.cfg is easy though.
strange.
I set mat_picmip to -5 and after I closed TF2 and started it a few days later mat_picmip was -5 … and I wondered why TF2 is stuttering that much
PS: the dualcore cfg for TF2 works halfway.
now my CPU usage looks like this:
CPU0: 100%
CPU1: 70%
It’s your video card you should be posting, not your CPU. It’s pretty normal for a game to chew up a lot of your CPU usage.
You shouldn’t be changing that setting unless you have high quality settings on already, and you’re getting 90+ fps, or else you might get stuttering in high action places.
That doesn’t look like half working to me, that looks like it’s just plain working. Lots of games that report they utilize extra cores aren’t even able to achieve 65 or 70 percent usage on the secondary core(s). That’s 85% total usage of your dual core processor there. That’s using it up pretty damned good I’d say.