TF2 - Better performance with console commands?

I am of course referring to the x86 architecture, sun doesn’t use it, no need to go any more offtopic.

Also, you continue to ignore my other post, I said that the athlon has poor performance compared to a core 2 duo, and you wanted to say I’m wrong, I understand, but I am only talking about performance based on single threaded applications like the source engine, if your program is designed to use two cores, both CPU’s have great performance.

see what I mean? the E2180 is a core 2 duo chip (it’s called pentium, but you’ll find it uses an unmodified core2duo architecture) and runs at 2.0ghz, if you had an athlon64 running at 2.0 ghz, your performance would be alot lower.

Im talking about this because I’ve had an athlon64 PC before and all my apps ran slower than with my E2160, and I wanted to point it out before people start to suggest formatting or buying more ram, which is unnecessary.

I agree on the non-off-topic point, but to be honest… what the hell. Did you even read my post. You said an Athlon64 was four times slower than a Core 2 Duo. I’m still waiting for some numbers to back that up. Oh, and Sun does sell x86 chips - they actually make some of the fastest x86 servers available (trust me, I work for them).

You also seem to be confused about the relative clock-for-clock performance of the Athlon64 and Core 2 architectures. Core 2 is certainly faster for most tasks, but in general it’s not particularly noticeable in real-life usage, especially for gaming. Also, in terms of price/performance, you’ll find that you have to go quite far into the mid-to-high end before Intel really pulls out any lead over AMD.

Bottom line: please don’t spread FUD about stuff you don’t know enough about. And if you doubt my credentials in saying that, feel free to check out my degree results thread :stuck_out_tongue:

On topic: I’d say that a RAM upgrade is in order. Even if it is a software config issue causing the slowdowns (which is possible), 1GB of RAM is just not enough these days for a gaming rig.

Let’s make a bet, if he buys a new CPU with 1gb of ram his FPS will go twice faster.

You don’t need more ram when you’ve got vram on a geforce 8600GT

You have Norton? Any other terrible security system?

You could always buy the kinda cpu that I’ve got (if you have the money to burn that is). You’ll have so much ghz to spare, and the speed is amazing, you won’t even care anymore.

EDIT: crap, you need to be signed in. hold on.

no, why?

EDIT:
@sersoft:
you would loose, cause a CPU needs enough RAM to work with, without it, it’s slow like a snail.

Many thanks to the first link! That’s what I’m searching for!

Cool, glad to help :slight_smile:
.

Have you ever tried a core 2 duo running xp with 1gb of ram? It’s still fast as hell.

Depends on what you’re running. If you reach the point where there simply isn’t enough RAM available to store everything you’re currently doing (and if it’s 1GB of RAM, that’s with most recent games), then your performance drops through the floor because you’re now essentially using a hard disc for memory storage with a small RAM-based cache.

Security systems like Norton tend to eat up Paged Pool Memory, causing framerate drops, crashes, etc.

Maybe turn down the physics level? I don’t even remember if Source has an option for that, but it would make sense if its slowing down during explosions etc.

One, no it doesn’t, you can slow down time (i.e. the whole game) but not just the physics.
Also, team fortress is a multiplayer game, if you turned down the physics level (or time), then it would have to slow down for everyone. And that wouldn’t be any good.

Throwing a bit of input on here, I think the problem is likely the CPU, but it COULD be the memory if it is slower, with lose timings. If it’s DDR2533 memory with very lose timings things may be slowing down because the ram cannot keep up.
TF2 on a recent patch is now able to utilize multiple cores.
However in a game online with 32 players and a lot going on, even some mid range CPUs will chug.
Clock for clock AMD CPUs do not perform to the level of the Core2 architecture. Even the new phenom2s (which are decent offerings) do not match up clock for clock with the performance of the Core2 lineup, let alone the Corei7, or the upcoming Corei5.
Matching clocks on the AMD x2 CPUs with the Core2 dual core CPUs in a direct clock for clock competition will almost always result in the core2 CPU winning by a large margin. The one instance where this has proved untrue is applications that take advantage of the X2 and it’s integrated memory controller. However in real world applications this is never the case.

Best thing to do is run it in a window 800x600 so you can get graphix and framerates.
But 1gb is FFFUUUU for TF2.

I remember today… when I got behind Lamsey’s back as a Spy… I clicked to stab…and the damn thing FROZE.
Though I got my backstab anyway xD

Not a better performance tweak, but something nifty. The texture resolution goes much, much higher then the ‘very high’ in game setting.
Use the ‘picmip’ command to change it. Low resolution has a ‘picmip 10’ or something along those lines, and very high has ‘picmip -1’. So, the range is from 10 to -10, where -10 is the highest setting.
To make it higher resolution, just set it higher to -1, I usually go with -5 because I can max my settings and still get a very high frame rate. If you’re getting over 100 fps, you may as well use this to make your game look better without losing any visible frame rate.

Does this work for CS? I’d like some sprays to be of better quality.

I don’t think so. I’ve only seen it work with the updated orange box engine. TF2, Portal, Ep2…

I was unaware of this little tweak. I would like to see a side by side comparison of textures with this applied (can’t test it this week). Until then I will remain skeptical about the visual increase this provides.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.