TES V announced at last - it's Skyrim!

I hope that TES 5 has some imagination again.

Gorgeous as TES 4 looked, and as well as its gameplay worked: it just lacked any form of imagination.

This bothered me so much. Trolls, ogres, goblins, wolves, bears and demons.
Forest, caves and standard villages. Where is the imagination that it’s predecessor had?
The world of Oblivion was beautiful, but damn boring. Everything was as conservative as it gets.

They need some monster/area design lessons.

Maybe, but I would still prefer to just play Morrowind. Their mod is never going to have the depth of quests, items, or probably dungeons. Its just pointless.

Black Mesa will never have the depth of Half-Life. Except not, its a mod in progress. Its not like I am not going to play Morrowind. I’m just saying when this mod does acquire the depth of quests, items, or dungeons I’ll play it.

Also Daedalus couldn’t agree with you more.

I’d be willing to bet they will never gain the same depth of Morrowind. Half-Life is fairly straight forward, while Morrowind is just so much more complex.

And when you add people to me that have racked up over 3 years of play on that game.

Yeah, it’s a great idea, but at the same time, it kind of destroys what the game is/was.

I just hope Skyrim has the vast detail, and something I’ve wanted for a while besides a more advance combat system (3rd person included), evasion from guards knowing where you always are. :smiley:

An improved stealth system would be nice, but third person always seemed unnecessary and pointless for me. First person is just so much more immersive.

I hate 3rd person POV with a passion. Although I have used it to peek around corners…

[EDIT] What I disliked about Oblivion was the lack of diversity in enemies and most importantly - weapons and armor. I did however play it quite a bit until I mastered my main skills and got some pretty good gear. Then I simply saw no point in playing 'cause there was nothing to improve upon for my character.

Did anyone else here play oblivion for an insane amount of time, but spend little to no time on the main quest?

I know i did, though this new game might encourage me to stop treasure hunting and actually finish it…maybe

Yeah, I’ve done that with all the TES games I’ve played. I played through about 5 characters in Morrowind before I actually decided to finish the main quest.

What’s the deal with the combat system in Morrowind? Is it based on a virtual “dice roll”? I’ve started a character on it and damage inflicted seems to be based on a random number and not on my actual playing skills.

Yeah, combat was the weak point of Morrowind.

That’s sort of a turn off for me. Dice rolling only works with pen and paper rpg’s, first person game combat should entirely depend on the player’s actual skills.

Admittedly, there is kind of a limit to skill when combat consists of hitting people with sticks and you need to become better over time. It just doesn’t work if its entirely skill based and then you beat everyone at level 1.

I mean more in the sense that I can actually hit the enemy everytime I swing my sword at him. Even if it just delivers 0.1 dmg per blow at the start.

That would be why they changed it in Oblivion. It’s even worse with magic imo, you have two chances to fail, once for if the spell even casts and again for if you miss D:

I disagree. I think it’s the implementation. Look at D&D games like Baldur’s Gate, Neverwinter Nights, ect.

Those games are fine, and the combat is strategic and acceptable. Leveling skills still matters, as does gear and the spells you know.

Morrowind and Oblivion are just bad for a different reason. The animation system is shitty and they’ve acknowledged this on their twitter page by saying they’re bringing in ‘new talent’ to fix it. So the first problem comes when you don’t feel engaged. You click the mouse and watch a sword swing. There is little to no extra input by the user. It feels constricting and old, and it’s repetitive as hell.

The second problem is the leveling system. Combat is generally not rewarding because you don’t actually get anything for it. XP is translated into meaninglessness because of the monsters’ concurrent and sometimes greater stat gain. So now combat is something that’s not only boring, but avoided.

Keep in mind the BG and NWN games had a fake real-time combat system. The characters may have been in a constant attack animation, but it was rolling for a hit only every 5 seconds or so.
It’s an entirely different implementation than the roll-for-hit with every attack in MW, which was indeed a badly implemented system. If I see my sword make contact, damage should be done. End of story.

I found the combat system in Oblivion to be a massive improvement over MW. Massive. It wasn’t a perfect implementation, and it gets weaker and more repetitive as monster level goes up, but for the first 10 or so levels I find it quite ideal. Trading hits and blocks until you finally stagger the opponent and then going for the crushing power attack always felt well-implemented and rewarding to me, especially after the combat in MW. It falls apart once the creature HP far outpaces your attack power.

Levelling the creatures, spawns, and equipment was their big mistake, I agree there 100%
Oblivion stopped being fun for me about the time I realized treasure hunting and looting for a lucky high-level score early on was utterly pointless, and that every treasure in every ruin was completely random, and I would have no epic random relic discoveries anywhere at all. I hope they address the lack of incentive for exploration…

I always loved Morrowind, as well as Arena and Daggerfall to some extent (didn’t like Oblivion much), but I think I will only buy Skyrim if it has a stealth/theft system that isn’t horribly broken…

hell, I’ll probably buy it anyway.

I’ll just leave this here.

That sure as hell does look better.

Let’s just hope it stays that way when we see it move.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.