TES V announced at last - it's Skyrim!

…Jeremy Soule

https://www.youtube.com/watch?v=r_2Jduxc2P8&feature=related

I use this for my combat music.

EDIT: I just saw the lockpicking interface in that vid, and it aroused my curiousity: I wonder how Skyrim’s lockpicking system will work? Oblivion’s interface/minigame except Nordic style, or like Fallout 3’s? HMM?

All i know is that i hope they take the “Oblivion lockpicking free-to-attempt difficulty” and not the “Fallout lockpicking skill level requirement difficulty.” It was pretty lame how you had to be level # (25-easy, 50-medium, 75-hard, 100-veryhard) in order to even fucking try picking the lock. In oblivion, I would spend 20 minutes picking a very hard lock with a skill level of like 10 or something… and when i finally successfully picked that damn lock, I felt that amazing feeling of “FUCK YEAH” …and i just got a new idea for a fuck yeah meme, even tho someone prolly already made it. :smiley:

EDITDOS: hehe not what i was looking for but it’s win.

haha that funny bro

I hope its more like Fallout 3’s system. It worked better for PC IMO. I played the Oblivion lock pick minigame both on 360 and PC and it felt significantly better on 360 but F3’s felt better on PC.

I found fallout three’s to be horribly easy, to the point where I wondered why they bothered even coding it into the game. Personally I hope it is like oblivion, only more in depth.

Oblivion’s system got horribly easy after awhile too. No matter how they make the minigame after all the lock picks your going to be doing its gonna get easy.

Honestly for Oblivion I just got the skeleton key and ignored the minigame. Never really liked it.

F’s was way too easy, you just had to be able to lockpick it. Oblivion’s was always suspenseful and made you feel like a badass locksmith. And if the lock was heavy duty, that just meant you had to focus harder and rely on pure ninja skill.

They just need to combine the two systems. That would be the most realistic.

Morrowind’s system was best.

@Someonerandom: Skeleton key was useful. Almost too useful. I felt dirty using it since it bscly knocked out all lockpicking challenges in the game as if i was cheating.

It took signifigantly longer to figure out oblivion’s system than it did fallout’s, though. In all my time playing fallout 3, I’ve busted MAYBE 20 bobbypins?

This is pretty true.

The more I think about this the cooler it would be. If you know anything about lock picking: The left analog controls the torque wrench (FO3). You turn it till one of the pins binds. The right analog is used to move the pick and bump the pins. When you have a pin set, you increase torque till another pin binds, then repeat. Not too hard to implement, and wayy more realistic. Maybe instead of breaking pins, cuz thats not realistic, the picking takes place in realtime, so harder locks= longer time to pick= greater chance of being caught.

Yeah, I usually had a surplus of lockpicks in the Fallout 3/NV games bc i hardly broke any.

Oblivion on the other hand, refer to above image of rage face

Lockpicking should be determined by character skill, not player skill.
See my above post regarding Morrowind.

Increasing skill level would still help, but saying that is like saying that when you engage an enemy the game should just run an algorithm to determine the winner. Player skill is still a factor.

I don’t think it should be for that.

Lockpicking? Lockpicking is entirely based off skill. :mono:

He’s saying player skill vs character skill.

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