Team Fortress Classic vs Team Fortress 2

TFC has never had its characters turned into awesome collectibles. All your arguments are invalid.

(I’d post a link but the server is down.)

TFC, because at least it never had its characters turned into a money-making scheme. :slight_smile:
[COLOR=‘Black’]I’ve never played either.

This argument is pretty pointless as both TFC and TF2 are essentially different games. The concept of them is both the same, the gameplay, style, graphics and userbase are all completely different.

That said I prefer TFC, not being a graphicsfag.

I’ve come to the decision to reply to this thread.
[COLOR=‘DimGray’]To reply to the entire thread, naturally…

“Unique art style” has deformed worlds, decreased the detail of their textures, reduced the colour palette to follow a style which prohibits serious gaming. Games should be able to foster moments of suspense. War is grim, not comedy. No matter how “cartoony” gameplay may be, if you prefer the animated graphickraft,

If you are unable to die every two seconds, then you are also unable to kill every two seconds. You can choose to play more patiently in TFC, you know - - whereas, the slower pace of TF2 removes the option of participating in a fast-paced frenzy.

Balance is always mesed up in every game somehow, and picking on TF2 for that isn’t exactly fair. What I don’t like is how TF2’s purported balance comes from stripping features. Classes used to have grenades pretty unique to their role. Removing frag grenades is okay to alleviate spam… but then when you get rid of MIRVs, nail-grens, napes, pills, concs, emps… you diminish the uniqueness of each class.

Incendiary cannons are what’s missing the most. Pyros need some way to annoy enemies at range, and a little flare gun doesn’t do that at all. Big, slow, gentle, firey rockets were excellent, and even allowed the pyro additional mobility - - while other combat classes used deadly explosions to get big boosts, the pyro is the only class capable of giving himself a limited jump with miniscule damage to himself.

Anyway, these features got removed to make TF2 more accessible to the casual gamer[/SIZE]. Balance existed with class-specific grenades, with a real long-range weapon (not a single-shotty replacement!!!). And what justifies their removal? Invulnerability? “Critical damage”? Achievements, and item-drops? Cloaking?!?

Invulnerability does not belong in Team Fortress.[/SIZE] Futility is for the attacker to decide.
“Criticals” do not belong in Team Fortress.[/SIZE] Headshot, good. Magic damage bonuses, bad.
Permanent unlockables do not belong in round-based games.[/SIZE] New players should have equal access.
Cloaking does not belong in Team Fortress.[/SIZE] TF has never taken place in the future. Bodies are opaque, and inseparable from one’s person.

Wow… this guy has a point.
I’ve never argued against you TF2 peoples’ rights to self-medicate, to fill your veins with that shit. I believe strongly in civil liberty. But I defend what I see as the superior game, TFC. I defend it against your ignorance, your obsessive following of a company who forsook greatness to grasp popularity with the continued juvenile influx of gamers.

You know, there’s a market emerging for those who joined gaming when they were younger, but have since aged. I greatly anticipate a parallel sequel of Team Fortress. One that should find itself rated M.

Believe it or not, even the worst elements of society know somethng. Consider some of what I have said here, said not by an outcast of your social circle, but by a human. (An elder, even. There’s something to be said for mild gerontocracy.)

Though if every game were silly-fun, you might realize why it’s unappealing to others. Sure, it was a good business move… introduce a whole new crop of newbs to what is at its heart a great game. Nine classes, two teams, engaged in an epic struggle. But by transforming the game into a mock-Incredibles, they abandoned a previous generation of consumers.

oh look who just got on the train

Haha, TFC snipers are what made me start playing pyro in pubs 24/7. The quest for vengeance is what keeps some of us playing games.

Anyway, with TFC and TF2 both, it’s really hard to gauge balance until everybody joins as randomplayerclass… [COLOR=‘Gray’]which is never.

Yeah that’s possible, it takes a certain facet of character to stand against improvements in physics, rendering technology, levels of detail, etc. !!! It’s not easy to keep playing Crossover2 over and over again… nostalgia is not what keeps me on the TFC side of the fence, but all those little objections I said earlier in my post, that add together to strengthen one’s heavily pixellated resolve.

this man has some resolve to be swayed by neither! :stuck_out_tongue:

TF2’s taunts are nice… but they’ll never replace spraying my tiki.bmp by every corpse I claim. Spraypaints are awesome, nobody can refute that.

I considered refraining, to let this candle keep burning. But you got me, I couldn’t resist spreading the wealth of my opinions when I saw the thread title.

Man I don’t even know what this “MGA” is!

Sometimes basement-duty can get downright dull. Though I’ll admit frag grenades are way too plentiful when running on the offensive. Fast-paced killing with every other weapon, however, is a bonus in my eye - - after all, your killing is also fast-paced.

I was really saddened by FF’s decision to keep bunnyhopping, or even to make it more accessible. Consant jumping is ridiculous… especially when the slowest class picks up enough speed to outrun a pyro’s flames and rocket.

Yeah. Without an attempt at reasoning his dislike of TF2, I’m inclined to agree with you.

this guy’s pretty cool - - I’m also (of course) looking forward to BM. I feel it’s only building upon the Half-Life 1 spirit. It’s not diverging from HL1 in the way TF2 diverged from TFC.

I loved the “Meet The…” videos. But there’s a problem with developing the characters so much. Suddenly, an enemy demoman has the same personality as a friendly demoman. Enemy heavies don’t differ any from friendly heavies - - they each have the Valuev persona.

TFC’s characters worked really well. They weren’t supposed to be the main source of entertainment - - that was gameplay’s job. The characters served as generic soldiers filling specific roles. The most specific characterization was every oldmodel-Demoman having an eyepatch. This consistent character element never got redundant, though, because of how subtle it was. The same goes for Engineers’ cigars… sure, every engy smoked a cigar, but that wasn’t the same as every medic being a former-Nazi concentration-camp researcher.

I think I prefer playing as an anonymous soldier. Playing as a specific man, who has numerous clones, is troublesome :frowning:

I suppose, when it comes to awesome collectibles,* TFC: [indent][/indent]

  • TF2: [indent][/indent]

haha, good man, fight the power

You and I share a certain facet.

I much prefer TF2 over TFC, and not because I’m all about graphics (hell, I still play CS1.6 over CSS/CZ/Any of it’s “sequels”).

There’s just something about TFC that never appealed to me really. I played the original mod for Quake briefly. Thought it was a cool concept but could never find servers for it (this was back in the day when dial-up was the shit), then TFC came about and I just couldn’t get myself to playing it. Other Valve games at the time were much more appealing to me (not exactly Valve games, mostly mods, although a few of those actually became Valve games :3) and TFC never really felt like fun.

Then TF2 came out and I was like this shit is awesome. Bought it even though I had a crappy computer that ran it at 15fps, still played it regularly with that piece of shit, and I still play it today with decent framerates and I must say after all the updates the game is even more awesome than it was at release date.

I agree with Tiki’s sentiment about TF2’s slow pace. Killing fast feels good, man. While on the one hand it may be nice to not get instagibbed by a lone grenade or sniper bullet, when fighting back it almost feels like a grind and to me it makes my weapons seem immensly underpowered. In TFC a sniper was lethal; you expose yourself for too long and you WILL be killed. The same went for Heavies; they truly commanded respect in close quarters. But in TF2 none of that happens. The sniper rifle feels like an Airsoft rifle. The Gatling Gun feels like a giant sparkler. The demoman grenades and soldier rockets feel like cherry bombs. Basically TF2 feels like a rubber tipped game were actually making someone die is far harder than it should be.

I prefer the slow pace. The moment it become fast paced it become a generic Multiplayer shooter like a million others. As is, its unique, and I like it it that way.

Tiki has pretty much summed up my feelings. On one hand they are two separate games and really should not be compared. Period. Personally, I think tf2 failed in many aspects and I think my money was waisted on it.

=(

I think thats the first time I’ve ever seen you discussing a game besides Black Mesa. Anyway, the only similarities really are the classes, and even those are very different from game to game, so yeah, we should probably to comparing them.

TFC never appealed to me. Not 10 years ago, not now.

Tiki:

“My TFC sense is tingling! D: TO THE FORUMS”
.

lul

:fffuuu: :wink:

Since Valve fcked up TF2 so much with shtty updates (especially the community updates and PR hat addons) I uninstalled it to save over 10GB on my PC and I think about getting TFC… just good ol’ balanced gameplay w/o any new sh*t updates ruining the game :3

Just my thoughts…

Also, I think with Black Mesa (Deathmatch FTW) I don’t need any of the sh*tty Valve multiplayer games I bought… I just need at least 1 of them to play BM then =)

My clan still has a tfc server that some of us play on. Feel free to join us on the forum or server sometime.

Ima vomit all over your face.

Just my thoughts…

I didn’t like TF2 the very first moment I played, but then I got addicted to it, and I played it in a suboptimal PC for a long time. I also played TFC (after the first time I played TF2), and it is ok, but TF2 is better. So, yeah, TF2 ftw!

I just don’t play it anymore because I’m tired of it and because I’m playing other games now.

Fucking TF2 fags.
Hurp durp my game is best nobody can like any game more or they are DUMB

Also this fggots asterisks are getting on my fking nerves

The irony…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.