Yes. It. Is.
Take a look at the CryEngine 2 or the Dunia Engine, Euphoria or any other.
Source is super outdated, though stable, its fucking well outdated.
Yes. It. Is.
Take a look at the CryEngine 2 or the Dunia Engine, Euphoria or any other.
Source is super outdated, though stable, its fucking well outdated.
outdated ≠ bad IMO
Euphoria isn’t a graphics engine.
Well, sometimes a mod has more chances not to get a cease & desist letter if the IP used by the mod is the same as the IP from the game the mod is for.
Some mods for HL2 have gotten a cease & desist letter (I think there was a RE mod) from the owner of that respective IP because they viewed the mod as competition to their own games. Whereas VALVe sees this as a win-win situation because those who want to play the mod must first buy one of their games. It might actually persuade people who haven’t yet bought any such games to do so now.
@ Collision:
Outdated doesn’t mean how many years ago it was developed (though there is certainly a correlation) but rather how relevant it still is to current games. There are still more games being developed on the Source engine than on the Crysis engine. Because most people still don’t have the hardware to play Crysis smoothly, even on medium settings. Point is, the Source engine might not be as extremely detailed as the Crysis engine, but it doesn’t look old and ugly either.
It does look old, the shader system is totally out dated for today’s standards.
I know old doesn’t mean bad.
But seriously, a remake of a game that doesn’t need a remake on a 5 year old engine.
Yeah, no thanks.
The only reason the BMS team use the source engine is because that’s what they started working on all those years ago.
It’s still an engine nub.
It’s an animation engine, not a game engine, so it’s irrelevant.
:facepalm:
If BMS were to’ve made this mod on another engine, say the Doom 3 or UT3 engine, I don’t think VALVe would’ve allowed that. Because that would mean that lots of people would buy those games just to play this mod and that probably wouldn’t sit well with VALVe.
Just because the Source engine isn’t cutting edge doesn’t mean it’s outdated. Personally, I can live with any game which has decent graphics, no matter how old it might be. While I would certainly like for a new Jedi Knight game on the Quake 4 engine or a new KotOR game on the Mass Effect engine, the old games (Jedi outcast, Jedi Academy, KotOR 1&2) still look realistic enough. It’s only games that have really outdated graphics like pixelated textures, low polly models (like the infamous mitton hands) that are in dire need of a remake.
I mean, SS2 still looks scary and all, but just imagine how much more atmosphere the game would have on a new engine (like the Source engine) with dynamic lighting and shadows to make it even more scary. Now when you look out of the windows on the Rickenbacker or Von Braun all you see is a murky blue background with white smudges in the distance, just imagine how it would be if you could actually see the black of space with white stars and maybe a planet/nebula in the background. Or with high quality NPCs with more realistic animation/AI for instance.
Stop trying to save yourself, especially by trying to make other people look stupid. Inlcuding Euphoria is like saying SpeedTree,Havok,PhysX or Bink media player ffs. They are subsystems/middleware within the core game engine.
You simply cannot compare the entirety of SOURCE or CRYENGINE to a physics based animation system, so don’t.
Read my sig.
Aw, common man
First off, what the fuck I just noticed the 3 of us are Australian. <- Random pointless observation.
Secondly, continuing to attempt to belittle others intelligence all the while making yourself look like an idiot isn’t the most elegant way of going about this argument, or any I suppose.
On a side not, having a MEME as an avatar doesn’t make you edgy or funny, post some fucking OC.
Or maybe you just troll in general and I didn’t pay enough attention notch you down as such when I was a mere lurker.
Spoiler: This forum is made out of trolls.
I said read my sig because of your comment about me comparing engines.
So what if the Euphoria engine isnt fully based around physics, it is a rigging system that has been modified by game developers, in GTA4 is not only controls humans but the weather that affects the people and many other things.
Source is a well out dated engine that can easily be compared to the modern Havok, Dunia or CryEngine.
Half the people in this thread fail to realize this and hence why I said, read my sig.
I use that picture in my avatar because I thinks it’s funny. Not because I want you little minded to people to think I’m, in your words, edgy or funny. And I fail how to see how someones avatar can be a direct comparison to their character.
Firsly, grammar, get some, second, I’ll troll people if I want, especially if they pretend to know what they are talking about when they don’t.
Col, just give up before you dig you way to China.
Now Mangled
System Shock 2 wasn’t good, it was damn near fucking brilliant, easily on par with Half-Life and one of the best story driven shooters ever made.
There are thousands and thousand and thousands of people who would love to see a remake of SS2 and would probably pay for it if the original devs got an engine license and decided to make it. It is one of the most critically and publicly acclaimed games of all time! It has a brilliant story, a great inventory system and an atmosphere that is almost palpable.
And BioShock was a shadow of a game compared to System Shock 2. It almost completely copied the storyline, right down to mid-story twist and the plasmids and barely-there-inventory were laughable.
Yeah, I mean, look at my avatar. I’m not an orange walrus.
Havok isn’t a graphics engine either.
I understand your point, Collision, but you can’t compare Source and a middleware physics engine.
Nor with my avatar; I’m not Paul Waggoner, unfortunately.
Actually Source uses Havok for physics IIRC.
It uses a heavily modified form of it in it, yeah.
But Source itself isn’t comparable to Havok.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.