Steam Greenlight. A chance for BM on Steam?

I’ve re-read your comments - carefully - and you’ve still failed to convince me that Valve is holding up HL3 to wait for BM. And, likewise, I have failed to dissuade you from that idea. So that’s that.

You can say that this was a waste of time, and it probably was, but it’s not the destination, Katana, it’s the journey. If you would have bothered to read your Starbucks cup, you would have already known that.

I don’t think anyone has seriously said that Valve is holding up HL3 to wait for BM.

Nobody is trying to convince anybody about said possibility. It was stated that it COULD be possible. Nobody knows what Valve is up to - including Valve :slight_smile:

It seems you don’t fully grasp the idea of subjunctive use of language.
Katana stated, he WOULD not disclose any information or opinion so freely, IF it had really been discussed together with valve…

Valve is holding up HL3 to wait for BM! :awesome:
Well probably not, but I think it’s not too great a stretch of the imagination to say that Valve understands the benefit of good timing and would take full advantage of Black Mesa’s release should HL3 be near to complete upon BM’s release.

I doubt valve would choose to overshadow Black Mesa with HL3 news before BM had reached its peak. They are so well known for keeping a level head when everyone is going apeshit for something that we named their own philosophy for them - Valve Time.

Valve is ‘holding up’ on HL3 because it’s a new engine… They are going to ditch source :frowning:

That’s one of the most ridiculous things I’ve read on this forums this month - and that’s saying something. What’s your source?

His ass.

Gaben has said that there are no plans to change the engine in the foreseeable future - and even then, they would stick with Source, but modify some of the foundations to allow for new features and more detailed environments. For example, I can see Source getting semi-destructible environments eventually, as with most game engines.

It got ditched as well :retard:

I hope greenlight will be supported on Linux when it gets support for it along with the rest of steam. There’s an article on it that Gabe Newell is pretty fed up with Microsoft handling Windows 8 & wants to support Linux, found that out on N4G but my PC is being an ass & posts a broken link >_< just wanted to add that bit. If that’s the case where VALVe’s source games are going on the PC, will you guys do a port supporting the OS? I know this goes in a different forum but oh well

Steam Greenlight is live!

Greenlight is for indie devs to post their games and get a chance to sell them on Steam. Black Mesa can’t be submitted because it’s a free Source mod.

Neotokyo has a greenlight page… and it too is a free HL2 mod. Soooo…

No More Room in Hell created a greenlight page too
https://steamcommunity.com/sharedfiles/filedetails/?id=92917582

That’s what it looked like at first, there’s a bunch of mods up on it now though

That’s because anyone can submit anything right now. Just saw someone submit an Elder Scrolls game. Some of those mods were not submitted by the developers of the mods but by fans. There is no control over what’s being posted.

True, and some idiot submitted Happy Wheels… I reported that one. [Edit: And it looks like it was already taken down, lol]

However I still see no reason why mods could not be on Greenlight. The developers are independent of any companies or publishers, and the mods are essentially games, so they technically are indie games.

As far as price goes, you could say that because they are free, Valve has no incentive to host them since they won’t be getting a slice of the profits from sales. However, if they are mods, in many cases it will require people to purchase some other game they sell in order to run it, so the added profits are still there.

Valve should just add a Workshop section for Source mods.

havent they see what will happen?

The devs should just post it and crash the entire system.
I mean, they should just fuck it and put it on.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.