Sprint?

Oh there will be bunny-hop, but with no speed advantage.

Quess who’s gonna sprint to the marines’ face while firing 9mmAR? :smiley:

Dr. Kleiner?

[COLOR=‘Red’]Topic, guys. If you don’t have anything worthwhile to add, don’t bother posting.

I’ve said this before, and perhaps I was corrected since then, but if I recall correctly, bunny-hopping is a glitch of the physics engine (in which the player builds up additional momentum with each jump), meaning that without the source code to the physics engine, the devs can’t really fix the speed issue.

They do have that code, they can chage it with the sdk. They don’t even need to alter all the physics, just the player physics.

Also, you missed the joke.

Oh, well then that’s an easy way to fix that.

It was also already included in at least Ep:2.

Hhahahaaha

:rabies:

It might sound ridiculous, but that’s effectively what I used to do because I didn’t know you could shoot while sprinting. All those years of DoD must have had an effect on me - the same way that, while replaying HL2 after playing Mass Effect, it took me until EP2 to realise I could save in elevators…

Half life 2 running speed was just the right. With the sprint to rush enemys. I belive that it should have sprint. Because it’s the only good way to fight in BMS. Since you can’ lean right or left, to fire you should atleast run/rush the enemy’s.

you can also like , penetrate them with bullets … , that’s a nice way to fight too , i finished hl1 without sprint and didn’t feel the need to have one…

:fffuuu:

:fffuuu:

Christ almighty, can any technical references remain safe from the threat of homosexual innuendo?

The heavy is sweet, no exceptions.

sasha is what makes him sweet though.

I myself find virtual sprinting more enjoyable by holding down the slow-motion key.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.