https://www.youtube.com/watch?v=08LkA9gE2oc
Watch in HD and you’ll see in the top right corner of the menu "Source Engine 2001 Build 4408.
Does this mean the start of Source 2?
https://www.youtube.com/watch?v=08LkA9gE2oc
Watch in HD and you’ll see in the top right corner of the menu "Source Engine 2001 Build 4408.
Does this mean the start of Source 2?
What do you think ?
Why does it even matter when source 2 starts. I’m more concerned about the actual changes to the engine. Like those fancy gel physics and dynamic lighting stuff in trailers.
It means the start of Source 4000.
^
hey I’m running windows version 7601
They always update build numbers when they’re updating the engine. Source 2001 would refer to something that’s been around for a while, that they’ve been slowly updating; ie, the Orange Box. I’m not sure what you’re deriving from it.
source 2001 is the original HL2 engine, probably an internal dev build
Well I figured that since games like ep2 are Source Engine 15 (build 4295), but still referred to as the Source engine, Source engine 2001 on a new game might refer to Source 2, but I suppose it does make sense being a dev build.
I’d like to introduce my upcoming independent mod, a ground-up remake of Black Mesa, Half-Life 2 and it’s Episodes, Portal, and TF2 utilizing the Source 2 Engine. B)
Mmm… Actually, those aren’t fancy in the slightest. Valve’s basically just recycling the particle system used to animate boomer bile on a large scale.
Nothing particularly exciting. Although it IS beautiful.
Advanced particle physics and water flow, as far as Portal 2 goes, the source engine is plenty powerful enough to be reused with only a few minor updates.
Mmmh! Portal 2 looks soo nice!
You mean 6.1.7601 Right ?
btw; 7601 ? Are you running SP1 ?
Sorry for the offtopic.
People are making a big deal out of the water flow. In the end it’s just a big glorified animated texture.
You’ve got to love flowmaps, either way.
So much better than the alternative. :fffuuu:
yeah the gel actually looks pretty unimpressive, mostly because this enormous flow of goo and gel leaves a tiny splash of a decal on the ground when it hits. If they made either the stream of liquid coming out of the source a smaller stream or made the decal much bigger, it’d look way better.
The source engine was built to be highly adaptable and has been through many large scale modifications since it’s initial release.
yep, 64bit. Was kind of hard to find a decent theme patch for SP1, but I found one, also I noticed it only because of test mode (required to run unsigned drivers). With test mode on, the numbers are always on my desktop… it gets annoying sometimes.
The new Portal 2 tiles have those ventilation holes in them. The excess Gell flows through it and falls through the floor.
Hiding lack of reality with another reality. Those tricky valveanians.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.