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Cool thanks :slight_smile: (think that was directed at my post lol) it seemed to get lost really quickly, think as I did not upload any pictures it was just a boring link :meh:

Anyway, sorry to re-submit, but thought I would include a few pics so get a bit more attention.

Here is the link again - any feedback always welcome.

https://youtu.be/pD2f40jDaNg

I think it needs to diffuse light reflections way more. It’s too shiny. As far as the model goes, it’s fuckin great.

also started a model:

<_<

I spy R8

yes, this car has so damn many curves

true story, I’ve made a full size one out of cardboard;

The wheel still survives, it sits on my shelf at home :smiley:

Just modeled the Magazine:

Not sure which I like better /\

EDIT:

Also:



Made the Dispersion Pistol from Unreal.

Where do you get those reference pictures for the cars like the one in the background?

https://www.the-blueprints.com/blueprints/cars/audi/

Made a tentacle creature thing.

It reminds me of the tentacle monsters from Unreal. I like it!


hovercraft. suggestions, I am open to them

That’s what it’s going to be :smiley:

Took a break from my Q1 level, and started working on this (That whole skybox thing I posted earlier is being used here):



I want to have your babies.

Oh crap that’s awesome.

cant wait to see that finished actually

Started adding some vegetation:

EDIT:

working on the cliffs:

Before:


After:

Also redid the crash site:

Gonna start work on a new car project. I will probably model it using subdivision, so I can modify it for use as a game model.

Playing with destruction physics in Blender:
https://www.youtube.com/watch?v=SNaEouBLpKs
https://www.youtube.com/watch?v=c2wdOcnyDWU
https://www.youtube.com/watch?v=nOIn9EmH56Q
https://www.youtube.com/watch?v=BN5MKDlJMbk

Would be a lot cooler if the bricks behaved like they were held together by mortar rather than just being stacked into shapes.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.