just modeling as i go from ideas i have in my head
Well, fuck. It looks awesome.
What’s the polycount getting to be on that thing?
roughly 3 million during render time, i expect it to be around 12 million when finished and fully detailed.
A Tumblr app I’ve been working on for tablets. Got animated GIFs and Photosets to work today, like a boss
I really like your music.
Thanks man, always feels great to hear that!
WIP map I’m working on for Cryengine 3 - working on the layout and lighting (since the lighting is easy to set up and instant anyway)
Temp outdoor area, still needs vegetation and cliffs:
Only area with textures (actually used this to figure out how to texture solids(brushes))
I’m sure a lot of you will know what this is.
I didn’t even realize it was anything until you pointed out it was something.
The question is, are there going to be superfast moving clouds?
If I can figure out how to get the clouds in, yes. (Crysis 2 didn’t have any 3D clouds like Crysis 1, but there’s a way to move them over apparently)
I started texturing the start area:
And here’s that textured room from before, with better textures:
EDIT:
Tried to recreate the original ceiling texture with 3D wires instead:
I have no experience with mapping, and haven’t even played Crysis 2 
(well, I made a very simple map in Doom once, but mapping now, I’m sure, is much different than that)
Mapping in Quake 1 was 10x more complex then it was in Doom (or Duke3D)
. The jump to actual 3D engines with 3D brushwork was probably one of the biggest steps game design has ever taken.
Surprisingly, mapping for games hasn’t changed that much since Quake 1. In fact the only real difference is either the way the tools your using work, and that with newer games you need to put a lot more things in a scene to make it look good - but that’s it really (at least for interior maps).
Just textured more of the first room, and changed the lighting up a bit:
EDIT: Finished the starting room:
I didn’t make the music, but n8/nerve junktion seriously needs more publicity. I however made and uploaded the video: https://www.youtube.com/watch?v=JrLa2JcnW1A
edit: Bloodshot that lighting looks pretty nice!
Just finished up the cavern and the outdoor area:
Put cliffs for walls instead of awkward steep hills, and put down a lot of vegetation:
Here’s a shot of under the bridge:
A shot of the finished cavern where the megahealth secret resides - added a dripping particle effect to the ceiling:
Elevator area back to start, added running water next to where the elevator takes you up (no elevator yet):
A pic of the tunnel leading back into the base - I’m thinking about adding wood beams in here:
Wow I just saw your stuff at pcgameshardware.de
german:
https://www.pcgameshardware.de/aid,864928/Quake-1-mit-Cryengine-3-Mod-Projekt-mit-genialen-Vergleichsbildern-Mod-News-des-Tages/Action-Spiel/News/
Dude that’s awesome!
actually, it will fit amazingly to this part of a theater performance i’m doing in my school… do you mind if I use it as a soundtrack? (with credit, ofcourse, even though it is a completely non-profit performance)




















