High-poly model finished, it contains every original LEGO piece (which is measured myself then rebuilt in 3D).
High-poly model finished, it contains every original LEGO piece (which is measured myself then rebuilt in 3D).
GREAT BOUNCING BALLS OF HYPER-COMPRESSED AWESOME, THATS AWESOME!
oh nice got bumped off the page with a +1
Looks good man.
Is it sleeping or dead?
schrodinger’s dog
BOTH :freeman:
EDIT:
Paint + Pencil case =
boss!
Wait, are you using an iPod or an iPad? And is there a resolution limit on the canvas?
The one letdown of Sketchbook is the tiny canvas
iPod Touch. The export feature of Brushes let’s you export it up to that size.
No idea how it does it, but it does
Seriously? wow. Pretty impressive it does that, even the tiny strokes on the nail? It’s actually making me consider the £3 outlay. SOMEONE STOP ME D:
Yes, the little lines on the nail are actually a 1px line in the actual app itself (so it increases it quite heavily for the export).
YOU MAY NEVER KNOW
also: yes it is dead
I was quite surprised about the high res export as well
btw, Siggs, Brushes Viewer is OSX only, so if you don’t have that, you won’t be able to export to high-res images or a movie. Only a .png with the native iPod resolution will be able from within the photo library of the iPod.
oh That’s what I get atm >_<
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Two WIP Starcraft2 maps I’ve been working on.
-Twilight Crag-
-1v1-
-Clay Island-
-4P-
DOUBLE POST BWAAAAAAAA
I just took this pic an hour ago:
This was the last shot that I decided to take before going back inside. My camera was getting wet and I didn’t want it to break. I hit the shutter and BOOOOM. 2 bolts strike simultaneously. The one on the left hit about a mile or so North-West of me… The second hit my neighbors swing set in their back yard… That’s about 125 yards away from me. The blast actually knocked me on my ass. Never heard thunder that loud evar. And I used to chase these things for school back in the day.
HOLY FUCK thats awesome.
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Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.