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made some network systems visualisation to test the engine:
https://www.youtube.com/watch?v=_nLKmdwL2GU
(yes, no models this time)

PEW PEW
awesome

I may love that console a little too much…


This baby is ready for printing.

Nice pyro!
My new signature.

haha that is awesome. You should probably link to the original though.

Oh shit do you mean a 3D print? If so that is SO FUCKING AWESOME. Also, how did you get access to one?

3D printing is awesome, I think I’ll print something there too.
imagine a Lamborghini model 1:1 completly made out of silver :retard:
…costs about $500million

Thank you my good sir for the crits.
You’re very right, for your first point. I had a problem with the legs too and already fixed it up, or i think I did o.o
and the second one, I’ll try either extenting the canvas or just move him to the right a bit… if i don’t feel like putting efforts into it…
As for the last point, It’s just this design I’ve always had, perhaps I should fix it up so it looks more…possible…

My school has one. Zbrush is a bitch though and its my only tool to convert my files to a stl file.

^Jealous

No it’s not. It’s blocky and all. Not to mention the wonky arm parts.

In ZBrush you can subdivide the model to a high poly with just two clicks (will need some adjustments here and there to maintain the shape).

I fucked up with ZBrush so I found a stl exporter plugin for Maya. Looks way better now.

So I saw someone mention sculptris in this thread so I figured I’d give it a try (I don’t do 3d modeling. at all. so I know, it’s crap.)

If you’re wondering about the arms, it’s sculptris’ fault. Idk how to fix it.

Is it like a simplified version of ZBrush but available for free?

I guess. I don’t know, really. I haven’t really used zbrush.

the arms look like wieners

ROFL! if only sculptris had circumcision tool…

So I’m not the only one thinking that.
Edit:
Hey look guise evil combine worm thing from outer space and science.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.