I’m going to assume one must rotate that pelvic lever into a downward position in order to turn him off.
no, he’s just aroused atm.
Damn it’s awesome. This picture, not the fact that he’s got a hard-on :fffuuu:
Let the super soldier have some fun gawd.
looks great
I love you all.
I was going to mention that. Its kinda weird.
For a personal project. (and art class HW)
This one is flaccid.
Nice, sculpted with ZBrush or Mudbox?
Sculptris.
It’s basically those listed above but only free 
All it needs is retopology and I can show those people making HL live action movies how it should be done.
And a camera and money for props
And actors… And a script…And a loca-well, New jersey during fall looks HL2 ish.
I just need money really. Just got lightwave and am trying to get my bearings with it.
Also, Someonerandm, I hate to say it, but you did a good fucking thing. The first pic you posted is awesome.
Didn’t know there was free sculpting software out there. Your model could use some fine detailing. In ZBrush for example you can use alphas (from skin or self made etc.) and ‘drop’ it onto the surface to create the really fine details then convert it to a normal map.
I think you can do that with sculptris. I really dont know why sculptris isn’t used by everyone. It’s epic.
Well ZBrush might not be free, but it kicks ass. 
and sculptris even more, because you don’t have to worry about vertex errors
I’m doing fine details later.
And yes, sculptris is an incredible fucking program. The only thing is that it’s a little slow when the mesh gets too dense. More so than it should compared to zbrush and muddybawx.
That’s why I haven’t done the fine details yet.
That looks pretty damn good man.
Hope you don’t mind a few crits? If you do, ignore the following:
As I said, looks pretty damn good, but I do spot a few minor issues.
I’m finding it a bit difficult to see which leg is supposed to be in front. Mostly because the leg that’s supposed to be behind is a lot lighter than the leg actually in front, giving it the appearance that it’s in front while it’s perspective suggests otherwise. Perhaps it would be better to put that specular highlight on the other leg? In fact, it kinda looks like his whole body is twisting more towards the side of the hind leg, which makes his position look kind awkward.
I also find he looks a bit cramped so near that edge. A bit more space to breathe would do him good I think.
And one last thing, though this is more personal. I’m not really digging that gap in his arm. It seems misplaced in his otherwise very solid looking body armour.
Hi all 
I made again a new GunGame/Deathmatch map for Cs 1.6 and wanted to show you the final work^^ It’s a tribute to the ut map dm_anubis. Well i now made all textures myself. I’m just a bigginer in Photoshop and tried my best.
Also there are some secials on the map. There are som crystals to collect. Blue crystals give 2 - 5 HP and respawn in 30 sec. The Red super crystal gives 100 HP and respawns only every 120 sec. It’s my last larger map for CS 1.6 GunGame/Deathmatch. After this i will try some smaller maps.
And if you like you can download this map from fpsbanana: here

Here are some pics.
made this using Cinema 4d, then color correction using PS.
this took 37 minutes to render in C4D.
Mostly a test at the sub poly displacement
brick walls for the ground, yes!
eh no its called cobblestone
I’m a crappy artist! :retard:
