I’m already well over an hour in and the puzzles really haven’t gotten challenging enough. I’ve just gotten to my first gel.
Also, at the beginning, the story line is a little bland and Glados’s lines feel like too much humor.
But these are small gripes, the story line after the first part I mentioned is great and clever and unexpected. I"m hoping for more personality spheres to take the stage but I’m not sure they will.
What’s really impressed me the most about Portal 2 is the AMAZING art direction. The graphics are really ncie but the skill and thought that went into creating the environment really takes the cake .
I haven’t had too very much time to play yet, but what I have so far is better than I could have ever imagined. I think Valve will get a lot of positive response from their fans on Portal 2.
The idiots trolling metacritic because there are fucking hats need to die in a car fire. “Oh, an absolutely great game with 6-10 hour campaign, 4-5 hour co-op for 25-45 bones brand new? Sounds great, but it has a hat store. 0/10. Valve is corporate Satan.”
Yeah, I would have to say that this Portal was not bad, but definitely a let down.
Spoiler: [COLOR=‘Black’]The whole, “1960s” shtick is kind of random and nonsensical. When I found the Borealis, I got exited to see the boat was not in the port (which means it got stuck in the antarctic.).
I also hate how long and repetitive it is. The whole, “Wheatly turns evil” thing is kind of retarded too.
I will admit though, shooting a portal to the moon was just badass.
Actually there is a “campaign” on the /v/ to rate down portal 2 on metacritic. How stupid is that? Guess there’s nothing much legitimate criticism to bash on, might as well bash on the store :retard:
An hour in now and I can say its incredibly awesome dialogue and I’m loving the new art style. The loading screens bug me though and there are way too many of them. Valve needs to update source so it doesn’t need to load a map every other chamber. Awesome, awesome game though.
Steam says I only played Portal 2 for 3 hours after after I beat it, and I know it took longer than that, but it still felt kind of short. Something like 5 or 6 hours, probably. I was hoping it would be longer, but it was still great. The enormous spaces of Aperture were awesome to see. The puzzles were nicely broken up, with the hard ones being separated by a few easier ones. The new mechanics were interesting and required you to think of ways to use them to solve familiar problems where the familiar solution was not possible. And the dialogue was awesome. I’ll be laughing about potatoes and lemons for a while now. And when you shoot the final portal, it’s just like…that moment makes the game. Now I need to play some co-op so I can get some more out the game.
You can always no-clip down there; I did, but there isn’t really anything. The achievement was still a little disappointing overall, though. I thought that maybe there’d be some information (like the Black Mesa vs. Aperture Powerpoint in Portal 1), not just a life-saver. Then again, they could’ve left it out all together. They ‘threw us a life-save’, of sorts.
Why do you think I said these are minor gripes??? And I’m well over an hour in meant I’m probably about 2-3 hours in, I’m just not a good track of time so I try to keep my descriptions very broad. I’m 4 hours in now and the puzzles are definitely hard enough. I just think it took them a little long to get difficult. I guess that’s a sacrifice they had to make for people not accustomed to Portal or just plain slow.
STFU. I never trust anything you post because you love jumping on the garthbartin hate bandwagon so much you constantly severely misinterpret what I say to make it easy to insult which makes you the idiot, not me.
I know. I just felt that the jokes got to be too forced. They were one after the other and started feeling out of place. BUT ONCE AGAIN, NOT A BIG ISSUE.
Damn, when I say “these are small gripes”, why can’t people understand that I’m not trying to make a big deal out of it???
Anyway, I went over to the IGN review and was surprised to find out that IGN is even more ignorant then I had expected. Portal 2 got a 9.5 which I really don’t think is too unfair, but as I was reading the pc review, I noticed it said nothing about mods or crossplatform play or free DLC or anything like that. And then I noticed that the PS3 and PC and Xbox versions all had the same score. IGN in their complete ignorance and laziness played the game on Xbox (most likely) and then just copy-pasted the Xbox review for pc and PS3. The result was that a game that could have beaten Half-Life 2’s 9.7 got Xbox’s severely downgraded score.
Leaving out major features in a review is just unacceptable, especially for such a popular review site.
For the record I’d say you’ve played about 4.4 hours.
Also, neither mods nor free DLC exist right now, and cross platform play isn’t really a big plus to a game from a review standpoint. I see no issue there.
Mods are pretty much guaranteed. And if they don’t want to say something that isn’t around yet, then they could just talk about how the game CAN be modded and comes with hammer editor. Long story short, mod tools/mods are a HUGE feature to any Valve game and it’s absurd to leave them out of a review. Didn’t they make a pretty big deal about Forge in their Halo Reach review? If they thought Forge was worth mentioning, then how the hell could they ignore SDK??
A DLC has been promised and you can expect it to be free on the pc. They gave lasting appeal a 7.5. And seeing as lasting appeal is something that occurs over a long period of time, you kind of have to look to the future when reviewing it.
Cross platform play is pretty big. First, it’s hardly ever been done before. Next, anyone who has ps3 friends can now play Portal 2 with them. That’s pretty huge. Then-this only applies to the ps3 version-there’s the whole buy one copy and play on either system. That should have bumped the ps3 score up by at least .1.
A review should talk about everything someone about to purchase the game would want to know about the game. That doesn’t just include the scant features in the xbox version. I think it’s pretty clear they completely ignored the ps3 and pc versions and just assumed they couldn’t be better than their glorious Xbox version.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.