So am i the only one extremely disappointed by how the new source version looks like ?
The Problem isnt potal 2 alone, but if ep 3 or hl3 will be shown at this year, it will use the same or slightly updated engine version, and since it will also hit the consoles we will have 1 room levels once more.
The biggest problem with the new version of the engine is the size of the maps and they way normal maps are shaded. No specular shading makes every texture seem flat and you cant really say if they are normal mapped or not. Considering how normal maps are now used on everything in every good looking game its a huge drawback, especially for character models.
And as much as the map size dosnt bother me in portal 2, i cant imagine an semi open ended game like half life have 5mins maps, and considering there were no enemies on screen in that game, the resources and ram for use in consoles will be even smaller.
At this rate i dont know if i even want to see ep 3 be out this generation, i hope the either drop the multi platform crap, or get a new engine, since source is pretty miserable on consoles O_o
And before anybody says its not all in graphics, the size of maps will hit gameplay really hard, even the more open levels in episode 2 felt small for me, and i feel every valve game from when hl2 was released gets more claustrophobic.
Valve pls license cryengine 3 !