Check this game out.
https://www.gamespot.com/pc/puzzle/tagthepowerofpaint/download.html?sid=6207264
Check this game out.
https://www.gamespot.com/pc/puzzle/tagthepowerofpaint/download.html?sid=6207264
Welcome to game design 101.
Valve hired that team, they even confirmed it.
Then I am happy for them. xD
I find that Repulsion Gel to be a bit too implausible. I mean some blue stuff stickin to the ground, you step on it and it catapults you all the way through a room?
Okay it’s a nice game design element but it seems like a lame excuse for not inventing something innovative that can be plausible at the same time. The fact that it’s stolen from another dev team by just buying thes dev team makes this even more stupid…
It’s like copy-and-pasting ideas. Without modifying them to fit the universe :meh:
Really? You think it’s somehow less plausible than the REST of Portal? And yes, hiring the team IS different to stealing their ideas.
not to mention all those portals and sentry guns and huge underground facility and crazy ai oh god
Valve did the exact same thing with the original Portal, yet that doesn’t seem to bother you?
I think it’s plausible. Those gels may have some effect to the leg muscles or something like that when exposed.
Nanotechnology. Duh.
It could be a room temperature superconducting magnet, with the metal in Chell’s legs, if they were magnets with opposite charge, there you go explained.
It’s not that their taking a foreign idea to use it, it’s just that their pasting this idea into Portal without even bothering of modifying it to fit to the rest of the game.
I don’t doubt that it’ll be fun to play with that stuff. It’s just bugging me, that “blue stuff makes you jump”. This is as fictious as bending a room with a portal. But deploying gel to move funny just doesn’t feel as intuitively logical as opening portals.
Yeah, that’s it! You know, that’s what I’m talking about. I hope they build some sort of funny explanation into the game. Otherwise this would be just weird.
Actually, mental2k, you should forward your post to Valve. That’s the sort of crazy explanation to make this gel work. At least for me.
I thought he was joking…
he was, wasn’t he…? :brow:
The gel concept seems fine to me. Except that it doesn’t pool where it lands constantly. Why?
There is no need for it to.
I wish it would slide and slip across the surface it lands on, instead of automatically being on the surface.
Unless that’s due to an early beta thing or not, I guess I can get used to it.
We need Valve to do that thing they do where they modify an engine and add a heavily modified NVIDIA Physx with that gel and I think we have a solution to the pooling.
Beautiful graphics. Although I don’t like how the facility seems half the size of Black Mesa now and how they developed Gel that does this without it ever being hinted at previoulsy is still very weird, not to mention the feeling of it not being portal because of all this. But either way I am defenitly looking forward to the game. What’ll Valve do next.
[COLOR=‘Black’]Half-Life 2: Episode three if they don’t want an angry mob burning down their HQ and hacking into their networks and getting info that shouldn’t be public…
If you guys treated food with as much criticality as games, you would probably starve.
Why don’t you go try?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.