Except Guiltyspark was annoying and Whetley is actually funny.
Also the idea of a robotic guide be it a floating sphere or other wise is quite common in sci-fi and I almost consider it a cleshe in the genre.
Except Guiltyspark was annoying and Whetley is actually funny.
Also the idea of a robotic guide be it a floating sphere or other wise is quite common in sci-fi and I almost consider it a cleshe in the genre.
I hope they don’t make this game in “3D” with those stupid glasses. Last thing I need is a stroke while i’m having a stroke.
you know, in terms of storyline, seeing as Portal is in the same continuum as Half-Life, I’m really curious as to the state of the outside world seeing as they spoke about how Portal 2 is set hundreds of years after Portal, so what’s new? how did things go with Gordon’s adventures? is humanity still even existent? what about the combine and other aliens? you know what the fuck is going on???
My guess is that they won’t even mention it.
Valve say Portal was new and had the same assets as Half-Life2 so they made it in the same universe so Half-Life fans had an incentive to try the new game, Portal 2 is it’s own game by itself.
I understand that Portal 2 takes place many many years after the combine.
Portal 2 is gonna have his own story. It’ll be not more Half Life related.
edit: Coop mode will be seen at the Penny Arcade Expo, in beginning september
https://www.destructoid.com/gc-10-interview-with-doug-lombardi-of-valve-181768.phtml
Hmm, while the game does look great, fresh, stunning, etc. I can’t help but feel that it’ll be a bore.
It took me 3-4 months to finish Portal, not because it was hard (not at all) but because it was always the same over and over again, just a bit longer or slightly harder to perform. On top of that, it has 0 replay-value. The only time I went back was with the radio update, and even then I only did 4-5 levels before realizing that it’s just a waste of time and that there’s nothing new.
Would love it if they made the game dynamic in terms of puzzles and movement, a bit like L4D2 where certain parts change each time you play the same map, but a lot better and more dynamic. But now?
Excited about the engine and the lulz, but I have no high hopes for actual gameplay and replay-value.
You didn’t play any maps (Flash-Version Mappack) or mods (Portal Prelude)?
Why you always gotta be such a Jerp, huh?
Obviously not, because in the end it’s still the exact same gameplay, but instead of having to create 20 portals to get to the end of the map, you’ll have to create a few more due to an additional puzzle.
Not always, I’m just not easily entertained or impressed.
Flash-Version Mappack and Portal Prelude had/have features, which weren’t/aren’t in Portal
Then I might check that out. I just know that Portal itself has no replay value whatsoever.
^ its just a useful update with parts that can be implemented into other things.
There will be DLCs for Portal 2
https://www.hl-news.de/inhalt-artikel,Exklusives-Interview-mit-Doug-Lombardi,4264,1.html
It’s in German, the most important part:
If they will be free is not asked.
Another interesting question:
And I found another interesting question:
i feel you man.
In racing games i get bored couse you always race. And in shooters, you are only shooting… wth is wrong with you ?
I would get it if the idea of portals was rehashed from multiple other games, but portal was first to ever use that gameplay mechanic, and considering its only 2-3h long it has no time to get old, hell you get the full portal gun half h in to the game.
And how you imagine randomized puzzles working, even if they would still be based on the same mechanics and you still would probably not be happy. And you want each map to look diffidently each time, but you didnt even finish them once on 1 run.
Your post makes no sense to me O_o
Racing games are dynamic because the CPU or your friends can make it challenging for you, drive better than you, knock you off the track and so on. No race is exactly the same.
Shooters are dynamic because properly coded AI never does the same, you may as well never do the same. You may at some point have a shotgun with lots of shells to rampage through the enemy, but the next time you play that map, you may just be out of ammo and only have a knife to do the rampaging. No run of a map is actually the same as the previous run on that map.
Portal… Well yes… You put a Portal on that wall, you jump through and quickly shoot a portal on the floor so you get some momentum… And the next time you do that map, you just do the exact same again. Each run of a map is exactly the same as the previous run of that map.
Sure, the Portal concept is relatively new and yes it takes a while before you actually get the fully featured portal gun, but that still doesn’t change the fact that each time you play the map it’s the exact same as the last time you played it. Even between different maps it generally ends up to be the same but instead of putting a portal on a wall and the other one on a floor, you put one on a wall and the other one on a ceiling
Yes, the concept is fun, the technology is fun, but the gameplay is a bore. Randomizing the layout of levels won’t change the fact that it’s a “been there, done that” experience, but it will make the game more dynamic in the sense that you have to search a bit how to solve it this time around, because there’s a wall blocking the floor where I previously popped a portal on.
There’s a reason Portal was a free game that came with the Orange Box, because at best, it’s nothing but a tech demo that somehow managed to pull in enough reaction to make a sequel (reaction mainly caused by the lulz that can be had in the game with GLaDOS, but not specifically because of the gameplay).
Like I said before, I hope Portal 2 will be more dynamic and fun, and be more than a glorified tech demo, and while it looks stunning as it is right now, I’m still afraid the actual gameplay won’t be that much different.
There are parts in Portal where you can use different techniques to advance. Some of them even don’t include making portals at all. Try the least portal challenges. Makes you feel quite smart once you figure out how to skip a large part of a test chamber. Can’t get myself to care for the other challenge types though…
Man if all those gells, lasers, lasers platforms, this gravity ray, the suction throught portals, wall jumping, traps and turrets wont be enogh variety for you, then you really get bored fast O_o
Variety doesn’t mean dynamic. But never mind, don’t think you’ll ever get it.
What Bolteh means is that he doesn’t want the game to play exactly the same every time.
As in the levels and puzzles get a bit different every new playthrough.
yeah, they’ve discontinued any plans for directly connecting them, but they’re still in the same universe.
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