Cramming HL1 into the engine, rather.
That AI glitch with the bottle of pills was interestingā¦is that still a problem in the mod? (I guess it is :jizz
Cramming HL1 into the engine, rather.
That AI glitch with the bottle of pills was interestingā¦is that still a problem in the mod? (I guess it is :jizz
ahem
Might be the angle in the shot but that tunnel looks REALLY narrow.
this ave me a idea, now im going to hl2 and try to kill things just by trowing objects at them.
You can kill a scanner by throwing a cinder block at it. (and much more if you turn up player_throwforce) Just remember that nothing can be killed with physics before the teleport mishap.
Actually, you can kill the scanner on the rooftop with a paint can.
I killed scanners by throwing those metal barrels at them, I belive 2 hits where enough to bring them down.
Iām going to have no choice but to shoot him now on my first playthrough.
Does he actually shoot the gun, though?
But the UN does that.
I think it would be cool if, in the case that you kill the guard, Gman activates it.
He would rather make the turntable spin so fast that Gordon gets sick.
Isnāt one of the gman encounters in that control room?
Yeah, he walks by the window or whatever.
The Security Guard makes no mention of him though.
Unfortunately Gordon canāt ask the guard about what the G-Man did there. :freeman:
Or maybe the guard didnāt see him at all! :fffuuu:
So, he finally got AI that works with that scripted_sequence/choreographed sequence. Great! And now if I want to, I can go up after he activates the turntable and actually put him out of his misery instead of shooting him with the 357 and having him threaten me.
You guys rock. :3
I wonder where did those blocks come from? The ones in the wall are solidā¦
I was more concerned about those random chunks of stone. They donāt fit anywhere on that wall.
And that tooā¦but I think this is not important thing. Map looks fine and thatās it. While playing I wonāt be looking for holes which all that garbage came fromā¦
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valveās Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.