Pickup and Throw Combat?

That GIANT hole above the wall maybe?

I’ve always wanted to bat a Gargantua to death with a soda can, and now i still can’t.

Look better. They don’t fit there…

Sounds kinky.

The ability to pickup a heavy object and throw it at the enemy (possibly killing them)?
Not a bad idea, I wouldn’t want to try and wrestle down a alien grunt with a crowbar. Even if it only stunned the enemy, it’d still be useful in situations where you ran out of ammo against a pack of aliens.

You can drop barrels and stuff on headcrabs.

That’s pretty much it though.

Just use ur fucking crowbar!:fffuuu: it’s made for situations when you don’t have ammo.

Oh, I know. Let’s make if you are out of ammo a flower drops from the sky. You pick it ub and get the ability to throw fireballs. I don’t think to kill enemies with my crowbar, I’m too lazy for it.

That’s because they’re from the ceiling. It could happen when dancing with a garg in an underground tunnel.

It always happens that way but still ceiling doesn’t have these blocks

actually, they do. it’s called construction material. you don’t actually put chunks of concrete and cinder blocks on the outside of a wall. they’re usually sandwiched between tiles. Hope that clears it up.

I don’t see what you guys are seeing. It looks like a cinder block wall got bashed out. The walls are made of cinder block and there are cinder blocks on the ground. Which part doesn’t fit? Am I blind?

I think it’s because the prop cinder blocks and the wall texture don’t match 100%. And the “random chunks of stone” that probably came from the ceiling or from the insides of the cinder blocks.

No, the wall is made of bricks not cinderblocks, that’s where the issue is coming from.

Exacly

Stop nitpicking?

Actually, the blocks that make up the wall are the same size as the blocks on the ground. Bricks would be less than 1/2 the size of the blocks (1/3 in height and 1/2 in length and depth).

the wall is incorrectly constructed though. The blocks should be hollow unless they are load bearing, in which case they would be solid filled, and even if they weren’t they would still have rebar running through them. I don’t see any sign of hollow blocks solid filled, and I definitely don’t see any rebar running through them.

However, I don’t care. It’s just a set piece for a video game. It doesn’t matter.

The structural soundness of the wall is not in question, nor is the size of either blocks. What we are getting at is that the blocks in the wall are completely solid, as we can see three faces and none show signs of being a cinder block. The blocks on the ground however are your classic cinderblocks with a pair of holes running from one face to the opposite face. Thus, being able to see three faces all adjacent to each other, we know there are no such holes. And that’s what we’re getting at. Why do people not see this? [I am not asking why it doesn’t bother you, that’s an opinion thing, some of us have high standards for stupid details - I am asking why you don’t see it]

Hopefully that should explain it for the not-so-detail-oriented among us.

baconeggs called them bricks.

And I said the same things you did, I just went into more detail as to why it should be built the way it would be built in reality.

Err, no. The issue is that the material that the wall is made of and the material that has supposedly fallen from it are not even remotely the same.

Think less technical and more obvious.

Yeah… You didn’t read my post, or you didn’t understand it. I pointed out that the blocks on the wall should be hollow, or hollow filled, and not solid. But you don’t want to acknowledge that? Your problem, not mine.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.