The point is that they aren’t well-capitalized (and Double Fine got almost 50% of their money in the first 24 hours, so it’s not like this is going to keep going at anywhere near the current clip). Even $50 million would be peanuts for a console. $50 million is less than Sony’s pre-launch marketing budget for the Vita. Plus manufacturing, distribution, customer service, operating costs…
Their plan may have workarounds to make up for the fact that they basically have no marketing budget, but the only thing I can see making this successful is several killer games at launch. And we don’t have any indication of that happening yet.
If there’s a tiny marketing budget and a small library of games, why would anyone buy it? And if the install base is (a very optimistic) 100,000 shortly after launch, why would anyone take the time to develop something cool for it?
I’m just being realistic about this, because it is exciting and it is easy to caught in the hype for this kind of thing. But they have some serious hurdles to overcome to make this thing something worth owning.