I don’t mind. Your house, your rules. I think we’ve said all that needs to be said so maybe it doesn’t even need to be moved, but in the end I don’t really mind.
Figured I’d bring up a design issue I’ve been wrestling with for a while which as of yet remains unresolved. It related to the age and relative use of the B sections, as a method for explaining the differing lighting/slightly different architectural scheme.
In HL1 this transition is slightly ambiguous and not terribly clear cut. The sectors become better lit (though the lighting scheme remains the same there are in general far more lights during the E-G maps), and quite a few of the tunnel walls gain coloured strips running along them. The tunnels are thematically distinguished from the previous maps but it’s unclear whether they’re older, newer, or simply just different from the other tunnels constructed. As for the Apprehension tunnels, in HL1 their age difference is ambiguous too, though to me the Apprehension tunnels (along with the tunnels on G) in HL1 appeared to be newer (they had a much CLEANER wall texture and were generally much higher, curvier, and more spacious).
Black Mesa iterated this fairly ambiguously too - it’s never fully clear, at least in my mind, whether the Apprehension tunnels are supposed to be newer or older than the rest of the OaR tunnels, despite their large thematic difference. I think Black Mesa’s Apprehension tunnels lean more towards the appearance of a newer, more in use, tunnel segment, however. I say this for a number of reasons:
- The tram used is clearly more advanced than the one used throughout OaR.
- The tunnels, although using a colder lighting scheme, are better lit overall than the rest of OaR.
- The side areas (such as the inaccessible side doors) tend to look far more advanced than those throughout the rest of OaR (they are mostly automated doors).
I think people say that Black Mesa’s Apprehension tunnels are supposedly older because Apprehension itself is undoubtedly an old, crappy part of the facility, so their reasoning is that the tunnels connected to them should be too. I’m not sure precisely how sound this logic is, however, for reasons already stated.
For now, my plan is to stick with slightly newer looking tunnels for the B1 maps, using Apprehension’s lighting scheme too. This helps to explain why the rail system is more active, and is also consistent with HL1’s newer looking Apprehension tunnels. Again, thanks to the magic of Visgroups, these changes can normally be undone with the tick of a box, so if it turns out poorly transition wise, I can always change it back with a minimum of effort. Until then I figured I’d throw the debate out there one final time to see what the community thinks.
Are the Apprehension tunnels in Black Mesa an older or newer part of the facility?
Should the B map’s tunnels represent an older or newer part of the facility (EITHER way I will make them appear more active)?