Hey everyone, i figured I’d start this thread because there just are so many topics on new games, why not reminisce and think about old classic games. Specifically what i had in mind is games that are classic to you, but not necessarily widely known.
We all know the classics like quake and doom, unreal, wolfenstein, descent etc. love em or hate em, they are all widely known for many reasons.
I’ll start by naming a couple of mine and giving pictures.
Daggerfall:
(not necessarily unknown, but still not as known as other classics)
I list daggerfall even though it is new to me (i just played it within the past 2 years) because of the game itself. It offers so much to the player, and it doesn’t hold your hand. It lets you be who you want, and go wherever you want. It has very nice atmosphere as well for an added bonus, and while some people think the game is all just size, that’s not the case - you can tell the developers put a lot of care into the game, and it has become my favorite ES game.
Terminator: Future shock (+ skynet)
This is one i haven’t played in years, and even though it wasn’t a favorite game way back when i played it first, i see now something about it while i am replaying it that makes me like it a lot.
Set in the terminator universe in the future briefly shown in the films, It was the first fully 3d fps game, before quake 1, and it even had vehicle segments where you could drive jeeps, and fly gunships. The vehicles even handle much like games now, making it somewhat weird going back and playing it, seeing as how much it feels like other games.
It had nice atmosphere (it did a good job of capturing the feel of the first movie) and dark music, and it introduced something that ID picked up after seeing it as a good move - mouse look and control. This allowed people to use the vehicles with ease, rotating the turret and shooting with the mouse, while driving with the keyboard - as well as made aiming easier and has become a standard for any and ever PC fps game. The game itself is very sandbox like and open ended, and exploration is rewarded. You can enter almost every building, and the levels are massive. Another feature that was overlooked by many games until later was the destructibility. In this game the environment could work to your advantage. You could blow up any car or truck you see, and break into any container to look for ammo and supplies.
You could use gas stations to set traps for enemies too.
Hexen 2:
This one is one of my personal favorites. A fantasy RPG/FPS hybrid, hexen 2 was a game with many different themes and ideas. Something it focused heavily on was puzzle solving. It amazes me to see how complex they made the puzzles - and beating it was quite a challenge. It is only enhanced further by the fact that it supports coop play - which makes it quite satisfying. With 4 different classes to play as, it offers nicely varied play styles too.