That would be interesting. I think it would also be interesting if the roles, strengths, weaknesses, personality, relationships, etc. were all randomly selected each game and had an impact on the game, so that you’d have to study the crew and learn about them to create situations where you can get them alone and hit em with your little mini-mouth. You’d also have to choose what order to eliminate them to affect how the game plays out later on. For instance, if you killed the person with the role of mechanic first, then the rest of the game, you could destroy systems and machinery and it wouldn’t get repaired, letting you turn off the lights or jam the airlocks, whereas if you kill a miner (I’m assuming you’d get maybe one or two kills in, depending on how you do them, before the crew catches on to what’s happening), the other miners stay out of the ship longer to finish their work, giving you less chances to kill them, but more time with less people in the ship. Or if you killed the person with the strong, leadership personality, then the rest of the crew would fall into disarray and might turn on each other, whereas if you kill a character that is well-liked by the crew, you might end up angering them instead of striking fear into them, making them harder to kill.
Man, I kinda want to play this game now.