That would make a huge difference. Not including such a lore-important character in the game yet charging for it at release would be hugely offensive, but if it’s just whether or not you can use the character as a squad member, then like TotalBiscuit, I’d consider it borderline acceptable. Adding value to the collector’s edition I don’t really have a problem with as long as it isn’t story-critical.
What TotalBiscuit said makes it seem horrible. What Kair said makes it seem alright. If the character is there when they need to be no matter what, then I’m okay with it.
On a side note, I just watched the voiceover cast trailer. Jessica Chobot’s character looks worse than Miranda did -_-
(Miranda’s face was funky as hell IMO. Yvonne Strahovski is pretty good looking, but when they digitally recreated her, they fucked up, just like with Jessica Chobot. If you’re trying to make it look like a real person, you better be damn sure you get it right. I don’t like the new character designs I’ve seen for ME3 very much…)
yeah i kinda wish they would stop doing digital recreations of the voice actors, especially for ones that are well known actors to begin with. At least with Miranda’s character, I didn’t really know much about Yvonne to begin with so it didn’t feel as off to me. but because i already know Chobot from IGN and such, the face in game just looks that much more off. I can kidna understand why they would want to digitize the voice actor, sometimes a voice just seems to go with a specific face, and theoretically that’s the best way to get the closest match… but they just aren’t good enough at it to make it feel natural, yay uncanny valley. At the same time, by doing that, i feel like they give up the chance to reinvision that person. Personally (though i know next to nothing about it) i would imagine its actually easier to make a more natural face when your doing it from your own creative vision than when your trying to copy an existing face. especially a face that a bunch of people would recognize.
I thought Miranda was okay, her hair looked like wire but I thought her face was okay. Jessica, on the other hand…not too great, to say the least.
Good thing Ashley lets her hair down in ME3, she’s the pretty one now.
FUCK YEAH, already got my ME3 key on GMG and I’m downloading it already on Origin like a boss.
Most probably it’s a just a pre-load but a girl can dream.
So I just checked out GMG to see if they had a discount or anything, and, well, these search results seem a bit off…
Note that this is with the default sorting.
Anyone know how large the pre-load file is on origin? Can’t decide whether to buy it on dvd or online. Reason, slow ass internet.
Around 10 gb.
when you preload, you can view the cutscenes which are in .bik
see how they managed to shit mass effect up
How so?
Woot just got my key in the e-mail from BGCDK and pre-loading as we speak, also I know I’m not the only one who thinks this, but the dev team is kinda lazy. The game was without a doubt made for a controller, yes I know kb/m is awesome ect…, but I just DL’ed ME1 and ME2 again because I originally beat them on Xbox and now I am slowly converting to PC(still gonna’ keep my xbox though.), and after using the PC controls in both a plythough of ME1 and ME2 on hard the controls are pretty bad for PC and it’s not as fluent and smooth as console controls. It gets really aggrovating on certain battles like in ME1 where you fight the Krogan at the dig site, I got a level-up right after talking to him to start the battle, so I had to move m hand across the keyboard fast for the “Esc” key, allocate my points, then go back to the game and quickly get my hands back in position, it also just doesn’t feel right feels awkward.
How are the devs lazy?
Simple, someone just copied the Corrosive.txt(or whatever it’s called) from the console version and pasted it over the PC one, and “blam” contoller support. The “ONLY” problem is that you can’t use the power wheel properly, buy that doesn’t matter because you can still hot-key/link it to your buttons.
Combat.
I don’t know why people keep saying that Mass Effect’s combat is pretty average and nothing special. That’s what make’s it special, it’s simple and smooth, therefore less goes wrong, and it’s kinda realistic(depending on difficulty setting and which game) for example, in ME1 your shields disappeared faster than you could say “ocelots in a pan” and your health wen’t away fast too, but it regenerated slowly. That’s realistic because:
- Species aren’t that advanced to build super shields like in Halo or crazy health re-generators like in CoD.
- It forces you to use tactics and teammates.
- You HAVE to find cover, snipers are mad deadly w/ or w/o shields.
Honestly, I haven’t seen many games handle combat better than ME.
coalesced.ini
Ah thx… Dvd it is then.
I never had a problem with ME’s PC controls. It may suffer from a little consolitis, but not nearly as bad as some other games. At least there’s anti-aliasing for 3.
Mass Effect had good controls. ME2 on the other hand became idiotic. The thing I have the most problem with is that storm, cover, use, and mantle are all on the same key. So I have to take cover behind something before I can mantle over it, if I don’t stop running before I get to some cover it’ll automatically take cover behind it, etc.
Mass Effect has always been a more console oriented series anyway. Hell the Xbox version was released a year or so before the PC version came out, and, maybe it’s just me, but I find it really hard to control third person shooters on PC.
I played ME1 and ME2 with kb+m no problem. You could always just plug your 360/PS3 controller into your computer to play it if you don’t want to do it that way.
I really didn’t mind that, even. If it were an fps it would have been unforgivable, but given the mechanics of the game it seemed to work well. Never frustrating or immersion breaking. For me, anyway. I can see how it could be annoying though.