Mass effect 2 anyone?

Just a question for Mass Effect 1/2 players:

Has anyone ever noticed a shift in the pitch of voices during combat? I’ve heard it happen in both games. Something similar also happened in Morrowind: for some reason jumping forward would raise the pitch of people’s voices and jumping backwards would lower it. But in the Mass Effects I can’t even tell why it happens. In 1 I noticed mostly krogans sometimes having voices pitched too high, and in 2 I’ve heard Miranda sound even deeper than a krogan herself. The only thing I might have been doing was sprinting but still…

First of all, I would like to thank Bioware for not butchering the PC version this time.

Second of all, I would like to thank Bioware for making such an amazing game!

Gameplay was good, RPG elements were watered down. It was not nearly as good as the first one from a story perspective.

SPOILERS

Okay, so the whole game seemed to suck as far as story was concerned. The game seemed like one giant side quest. 98% of the game consists of you building your team and only about 2% actually seems like conflict resolution. The first was much better in this regard because even though you could do sidequests they weren’t forced upon you. Most of the action had at least something to do with the main story.

MEGA SPOILER BELOW

Anyone else think the boss at the end was mega lame? Oh no, not a human reaper! The horror! Be afraid!

Been playing it 10+ hours now and haven’t finished it yet - I must say I enjoy it a lot but it feels like something is missing. The tension and mystery in the first game seemed higher and lacks in Mass Effect 2 - hopefully something cool will happen before the game ends (haven’t read any spoilers yet).

That happens if you play and infiltrator class. Infiltrator can invest his squad points into “Agent” power which among other things provide “time dilation effect” when you enter sniper zoom which slows the game by a percentage so you can get your headshot easy(i think it’s up to 70% for 2-3 secs).

Yea i totally agree with this.

I disagree with Crunchy. For me, the story was very Lost-esque. It was full of mysteries and horrifying revealeations and a dark atmosphere (especially on the derelict Collector ship) and had suspense that kept you on the edge for hours, although 75% was team building, most of that was awesome too, especially finding Archangel and rescuing Thane. For non-Lost fans, I can’t really blame you if you don’t like it.

By the way, what weapon on the collector vessel is best against Praetorians? The M-93 sniper or the machine gun ? Seriously, those guys were harder than fighting Saren at the end of the first game/

The shift seemed to happen in ME2 when you would sprint (apparantly sprinting slows down time, or your perception of it… no sense, if you ask me). Kinda strange, but it didn’t happen in ME1, at least… not that I noticed.

I’m pretty sure time does slow when you run. I noticed the same thing also with my soldier class. The noise would get distorted and it seemed like when I was sprinting my enemies slowed down, which allowed me to get in their face and beat them to death with melee.

I never encountered a real difficult spot in the whole game, but I only played on default difficulty. There are still 3 more difficulty settings to challenge me :smiley:

It did seem to be one huge collection of side quests, but this is Mass Effect 2. The entire game is pretty much a huge setup for Mass Effect 3. I’m just glad they found a way to keep it interesting even if the main story was pretty weak.

But the final boss was a joke in every way. :meh:

Well of course it doesn’t have AA.
It runs on the Unreal 3 engine. No Unreal 3 engine game has AA.

Mass Effect 2 has some wierd camera angles I must say:

About anti-aliasing, I think it’s not included because of deferred shading (not sure if ME2 has it but usually no anti aliasing means deferred shading)

What you call “weird” I call “masturbatable.”

Yeah that shot was AWESOME.

Just a question for everyone who finished it: Does the final boss fight suck as much as ME1’s?

I don’t even know how to take this miranda character, reeeeal subtle bioware.

It’s worse. Much much worse. :fffuuu:

She’s kind of a bitch. I’m gonna try and kill her next time I play.

Huh? The final boss fight in ME1 was fine.

ME2’s “boss” was rather ridiculous I thought, but nothing I wont loose any sleep over. The game felt a little short though, even with all the planets I never felt a need to go look for side quests because it seemed a whole lot of work for nothing in the first one it was so much easier to find them.

I still like the game though, you can’t expect the game to be perfect or anything. But it’s way better than some of the other shitty games certain dev companies put out. Bioware has always produced good games, I’ve never got one from them and regretted it.

If anyone thinks that it is too easy, perhaps you shouldn’t play it on “easy”? I tried to play it on the hardest difficulty and ended rage quitting.

This game had some of the best dialogue. Mordin’s safe-sex talks were da bomb.

“So don’t… ingest…”

LOL!

PS: Just finished it a third time, this time with a character from ME1 who had full Paragon, and I have to say, the tying in was neat, playing it in such a way that things weren’t the same as the Stock-new-ME2-game was really… neat.

That and I only had one ending-sequence casualty this time!

There was nothing to it. You just shoot the guy for about half an hour then you’re done.

I think both boss fights were pretty poorly executed. Saren was annoying, you just had to shoot him for a long time, and ME2’s…well, there was hardly anything to it. There were harder parts earlier in the game, like the parts with the swarms of husks. Because of the way shooters are made and played, I don’t think boss fights really belong in them, but as long as they’re not frustratingly hard or anything I don’t mind em.

Also, I agree with Madcat. Mass Effect 2 had me laughing the whole time. The humor was right up my alley and it really enhanced the game for me. And same as Madcat, only one casualty, and even then it was the one character whose death didn’t really mean anything (if you’ve played you’ll know who that is).

One final note on the final boss: I actually did find it kinda scary. Well, I guess more creepy than scary, but most games have a hard time accomplishing even that, so I felt it was a success. I mean if you saw that flying through space at you it would probably be scary. In real life. Maybe. Plus, SPOILERS*

what was the deal about them saying there were no Prothean Reapers? Maybe it was a coincidence, but Sovereign seemed to resemble the shape of the Collectors’ heads. Since they were so mutated they probably looked much more alike back before they became enslaved as the Collectors. Also they didn’t explain why they were making deals for small numbers of genetic oddities before the whole human capturing deal. And also, no space combat. I wish they’d have put some form of it in there.

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