I think both boss fights were pretty poorly executed. Saren was annoying, you just had to shoot him for a long time, and ME2’s…well, there was hardly anything to it. There were harder parts earlier in the game, like the parts with the swarms of husks. Because of the way shooters are made and played, I don’t think boss fights really belong in them, but as long as they’re not frustratingly hard or anything I don’t mind em.
Also, I agree with Madcat. Mass Effect 2 had me laughing the whole time. The humor was right up my alley and it really enhanced the game for me. And same as Madcat, only one casualty, and even then it was the one character whose death didn’t really mean anything (if you’ve played you’ll know who that is).
One final note on the final boss: I actually did find it kinda scary. Well, I guess more creepy than scary, but most games have a hard time accomplishing even that, so I felt it was a success. I mean if you saw that flying through space at you it would probably be scary. In real life. Maybe. Plus, SPOILERS*
what was the deal about them saying there were no Prothean Reapers? Maybe it was a coincidence, but Sovereign seemed to resemble the shape of the Collectors’ heads. Since they were so mutated they probably looked much more alike back before they became enslaved as the Collectors. Also they didn’t explain why they were making deals for small numbers of genetic oddities before the whole human capturing deal. And also, no space combat. I wish they’d have put some form of it in there.