Lucky number 13

Been a bit busy at work these last several weeks so slow going on the modeling front. Have spent most of my time learning wallworm so I can compile with that tool and also for stuff later in developement. I happened upon the handtruck prop and noticed a lot of problems with the UV/texture that didn’t make sense or look right. I decompiled the prop and redid the UV and rebuilt a few of the parts. Then textured and compiled it using the above. Well 3 attempts later its finally done (correctly). This is the result.


Also worked some on the console2 model set. Finally got all the designs done. I actually drew those out over the weekend. I combined 5 or so real world machines into these last 2 props.


The hardest part was getting all the details on one shared sheet without any overlapping parts. Got the AOs baked and will try to texture them some time this weekend or the next 2 weeks.

Looks fantastic! I love the scraped paint detail on the hand truck.

I look forward to seeing those consoles textured, as well. :slight_smile:

Hell Yeah XD

those consoles look like a replacement for the ones in questionable ethics

Nice job, man. May i ask, which of the console models (you showed us so far) was the biggest challenge for you?

The first one on this page probably some of the details are different and the angles involved. It wasn’t very hard, the designs were the hardest part.

They weren’t hard the designs were the hardest part. Getting something that looked good but different was the challenge.

Are the 2 white untextured models security stations?

And without trying to be bad but the hand truck / pump truck does not look right to me. here is the issues.

The triangle in front of handle should have a flat top the axl is generally joined to this flat part underneath (no gap) . the teeth / forks look to narrow they need to be fatter they look out of proporion and too wide apart. the pump trigger is missing from the handle. The texture is fine but the shape and features are not correct I think it is too wide

It’s a HL2 model that was retextured, it was never my intention to remodel it. If you don’t like mod it and change it yourself.

lol nobody in game is gonna stop to think, “Wow, that pallet jack is missing a handle.”

Unless they work with them everyday or whatever… but that’s not worth the work.

Your great improvements continue !

Curious as to the need/purpose for the two rectangular blocks on the front edge of the two consoles? Seems operators would periodically bump their thighs (if standing) and torso (if sitting) into them.

Have no idea they were on the old model and I kept that as a base.

Man, that trolley looks just fine. I love the fact that it looks well used, dented and scraped! The console models look great, can’t wait for them to get textured.

Looks amazing!

Concerning pallet jacks: there are many different models with different lengths and widths. Many.

Well that explins it then. It could do with being a dalsys prop :slight_smile:

[COLOR=‘Red’]I have removed some derailing posts. Please don’t do this again.

Ronster, while I appreciate your enthusiasm you ( and one other person) have derailed or caused a derail of several threads. I have been very upfront on what this forum/blog is for. It’s not a suggestion thread for you to add all your ideas, it just leads down roads I DO NOT want, like people arguing over things. These blogs are peeks into development, not community development. Start your own thread to discuss whatever your design suggestions are. If you guys can’t accept my rules then these stop. Last warning.

Starting the basic diffuse pass on the consoles. WIP.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.