Loss of Interest in BM?

Lol, could be worse -> https://www.moddb.com/mods/jurassic-park

:fffuuu:

I think we can all agree that for a commercial project this is true - having a clear plan and everything laid out ahead of time makes it easier to provide exact figures. Since this is a hobbyist project, it’s not only much more iterative, but the direction and management has changed multiple times throughout development (from the outset there was no project/bug tracking, little development in certain areas, etc).

Additionally, it also presents the problem of how to measure how ‘complete’ the mod is. Let’s use prop assets as an example - While we keep track of prop assignments to ensure timely completion, we don’t necessarily have a ‘roadmap’ of props for the entire game. So, if all of the current prop assignments are finished, and there are modelers with nothing to do temporarily…does that mean we’re 100% complete with the prop assets for the game? Until the levels are in a final state, we don’t know for sure how many props there will be, and there is no possible way to put a percentage of completion on something when we don’t know what the ‘complete’ value is.

Of course, we could estimate and fudge things to get some rough numbers to give you guys…but it wouldn’t be accurate, so what’s the point?

Well, being hobbyist does have it’s caveats, but it’s not a fair argument against having a decent plan, but that’s not even an issue, at this stage it doesn’t matter anyway, I presume you guys have a good handle on things, etc.

And you’re absolutely right, my argument was that it’s certainly not an impossibility, just more an impracticality.

And to quote again the original statement from cman2k

This means that even if it WAS practical/easy/plausable/definable, they choose to not give it to you.

:s hrug: As you said though they have a good handle of things.

Thanks Omega, I didn’t realize that :smiley:

I’m taking classes in game development, and one of the things they stressed first quarter (beginning of the year) is that in development, almost nothing ends up as it was planned, and later plans are only slightly more likely to make it in, increasing in liklihood up to the finish (with the obvious exception of core-game mechanics desired by the developer, of course). Timelines are very rarely kept to a tee, and that often to stick to a time frame, features are cut, dumbed down, or replaced. We had to make a really crappy little game in C# this quarter, and four weeks in, the time table was out the window. What we had originally thought would put us 50% through the project really only put us about 30% in. As time went on, we realized we’d need more, so essentially what we had done became relatively less. Even though we were working at the same speed, our estimation of completion percentage was moving backwards. The same sort of thing can happen with this mod, being such a large project. Any percentages are better kept internally, because they will fluctuate until the end, and any percentages given prior to 100% will simply be misconstrued by many a cockroach to mean a definitive release date.

yup yup!

Hahaha, that’s kinda true of every college project though isn’t it?

Video games might be more suited to an agile method of development, just without the gradual release of features in the beginning. Look up extreme programming too, not just for code monkeys! :slight_smile:

Develop (As long as it needs). Release once. Support.

omg no one asked for percantage status.
And those that think its just flaming or anoying didnt understand anything.
Dont need even release date but just a livesign for all those that are not everyday sitting in this forum.
U have twitter just use it!
A few lines every second weeks or something like that should be minimum so your community knows its just goin on.
Better would be letting everyone know what needs to be done until release but no one expect this.

It IS being worked on.
It WILL come out.
Not much more needs to be said bscly.

They are currently fixing bugs, as per their Twitter feed

dont know how u made the screen but last entry is still from january.
https://twitter.com/BlackMesaDevs/

Photoshop. Or MS Paint.
BTW the last entry is exactly 100 days old.

Neither Photoshop or Paint.

paint.net? :brow:

updating a twitter literally takes less energy than thinking

Nope. I used firebug - raw DOM editing FTW.

wow I am impressed of your great cleverness :freeman:

oookkkkk, question, you say your fine waiting for something but not waiting for nothing?..after all the work youve seen them do what makes you think theyll suddenly go:

‘you know what we cant be bothered now and not gonna release any of the files at all even though were spent many, many years creating this for you guys’

…and people saying ‘no one will play it cus people have lost interest’…what?..its Half life recreated in the orange box engine…people will play…(You build it and they will come) :slight_smile: when it gets relased i doubt that it will not be known by almost everyone, it will be going around everywhere in no time :slight_smile: .

besides no interest is lost here for me :slight_smile: …just find other things to play while waiting ive got like 30 games i am waiting for its just the natural order for the gamer :stuck_out_tongue: .

cams takin it to the source!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.