Loss of Interest in BM?

The release date was more of an internal motivation. I’m sure they have some sort of goal inside the developer circle, but better it stay there than it get out and people misconstrue it as another absolute release date.

VORTIGAUNT FTW!!! (again)

I am probably wrong but in my mind this is how I imagine it might have went.

Q4 2008 - Gonna release the video trailer and if we all really dig in for a 2009 release and we can get this sht done motherf**ers yeaaahhh wooohoooo Lets DO THIS!!!

Q3 2009 - oh shiiii how did that happen?

Q4 2009 - “Not gonna happen folks.” :verysadfaceALLaround: (dev team drowns their sorrow in liquor)

Q4 2009 - Plan b as well as weekly targets are now in play sweethearts. Nothin should ever creep up on us again. Now lets get this sht done motherf**ers yeaaahhh wooohoooo Lets DO THIS!!!

[COLOR=‘Silver’]Again, this is how I imagine it might have happened. I claim none of this as factual other than what was made obvious by the project lead.

Internally, we’re actually still setting deadlines and will still be disappointed if we don’t meet them. Now, we just don’t publicize them because we can all see where that got us.

And before anyone asks, I doubt a developer is gonna confirm whether those actual deadlines are daily, weekly, monthly, quarterly or yearly. So please dont ask. Just know it is there.

I think Ram’s daily targets are usually focussed on maintaining a particular blood alcohol percentage.

no. those are my daily targets. :stuck_out_tongue:

Hi I wanna be part of the dev team I am a proffesional alchoholic and I am good at it

Status: APPROVED.

Dear sir, that is nothing compared to my liver cirrhosis.

oh well

im sure they will release it some day

but if this is supposed to be a huge 2011 april’s fools joke then I’ll rage … but a impressed rage

And that’s how a project becomes vapourware. I sincerely doubt this mod is being developed in such a haphazard way. I’m sure there’s some way they could actually provide a percentage of what is complete. I’m also sure that they aren’t arsed providing it.

Small team, big project, mid-stream switch to a new engine…there are a lot of obvious parallels. I get the impression that these guys know more about organizing a successful game project than the DNF guys ever did, though.

Well they don’t exactly have a track record now do they?

Modelling
Day 1029: We need 20 props for the mod. We have 15.
Day 1052: We need 30 props for the mod. We have 23, and 4 of them need to be remade because our quality standards have changed.
Day 1097: We need 45 props for the mod, we have 37, ten of which aren’t being used anymore, so we need to make another 18.

Level Design
We have all 38 of the levels orange mapped, but 12 of them don’t work right, We have 16 levels fully textured, but 5 of them don’t fit in with the aesthetics for rest of the the mod.
We have 1500 textures, but 600 of them look sloppy and need to be redone.
Wait, no, that was last month. Another 300 need to be redone to keep up with the quality of the new textures.

Character Design
We need 20 character models, and have 12.
That was last year. Now we have 22 character models and need another five, but we need to replace a few of the old ones that don’t look as good as the new ones.

This is the way creative development works. You can’t create percentages with a process like that. Game development isn’t cut and dry, and there are no exact numbers until the project is done, finished, and shipped. Even then things can still change.

You are deluding yourself if you think they can do what you are expecting of them.

Riiight, and those figures you just produced… they must mean absolutely nothing then.

Let me clarify something:

The scope and requirements of a project may change over the course of its development, that does not mean you can’t present a figure of completeness, it just means it’ll fluctuate.

How much the scope and requirements of a project fluctuate reflect how poorly it is managed.

I’m not deluding myself and I’m not expecting anything from them. All I’m saying is, it isn’t impossible to produce figures, you did it yourself right there.

Any percentage they put up will be a lie because those fluctuations can be anywhere from negligible to the size of the entire job, which is incredibly possible due to the scope and amateur nature of this project. You are deluding yourself.

Please, explain why.

If you had read the rest of my post, instead of just that one small part, than you would see that I already did.

Now you’re just clutching at straws.

Just because information can go out of date doesn’t make it a lie.

I don’t really care either way if the developers post figures and statistics of their current progress.

All I’m saying is, it’s POSSIBLE.

And you are trying to goad me into being trolled. I made my arguments. If don’t have anything else of any intelligence to say than I guess I will just be moving on.

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