Yeah, I can see what you’re saying there. It does feel a little more happy over all(lighting, textures, characters) but that doesn’t really bother me. Underlying the whole game is amazing gameplay and that’s really the most important thing, even if it feels gimmicky.
Now, I’m saying this having not played L4D in… Months at the least so I can’t really judge effectively, maybe I’ll try L4D again and see if it feels a lot less gimmicky and happy.
I actually liked it as a change.
It just goes to show that fucked up stuff still goes on while it’s a perfect day outside, as opposed to zombie apocalypses only going on during night and with terrible story weather.
Well yes, but my point was that I don’t know why you’d want to be able to experience something that makes the game a hell of a lot harder.
I tried to start the game for the first time in a month today, turns out valve made my game stop working since I reskinned coach to look like mimi bobeck. I had to delete pak_01.dir entirely and then verify the stupid game files just to get my game working again.
I want all the L4D1 survivors in L4D2. If only I was on the list of people who could ask for voice-overs from Valve…
Uh, I’m guessing you haven’t heard about the DLC?
Partly because it makes the game more challenging, and lets the AI director control the environment precisely, partly because it looks awesome.
I meant replacing the current Survivors, not just NPCS. Silly.
Agreed. I think the only thing really lost is the feeling of horror but the game was never really scary to begin with, just face paced and somewhat startling so I don’t really mind the change.
If anything I think it’s an improvement since the game jumps out more as being a unique twist on the zombie survival genre and not just a bunch of cliche’s thrown together into a co-op survival game. A well done co-op survival game, but still.