I was watching some videos on youtube and this video caught my attention.
https://www.youtube.com/watch?v=1NxyFzNx-18&feature=player_embedded
I thought it was really awesome and I wanted to share with you guys. :retard:
I was watching some videos on youtube and this video caught my attention.
https://www.youtube.com/watch?v=1NxyFzNx-18&feature=player_embedded
I thought it was really awesome and I wanted to share with you guys. :retard:
thank god i can finally slosh sand and goo around in a box without leaving my desk whatever will technologu think of next
this is almost as good as crysis physics
/trollbait
i think this would go great in games as the software behind this and the hardware running this improve over time
nothing worthwhile has been invented in over 50 years
yeah… you are totally right
¬¬
It would be nice in games, but I wish it had some more chunky destruction, for those things that don’t disintegrate on contact with ground. Its probably possible with a few tweaks.
Also, ignore nutsack. He’s special.
I agree, that would look awesome in games, and this video impressed me more than that other one… I cant remember its name, I think its Unlimited Detail.
special? well, i can see it by his avatar and nickname… i mean… wtf is that ? O.o
I look forward to seeing this in action
They had fabric, which didn’t break at all, so I doubt making chunkier materials would be that hard.
Also, I see no mention of any of this being done in real-time, as such I’m not impressed.
just the math behind it is impressive enough. scientists has done a good job at finding the formulas behind these physics models.
the sticky goo simulation was funny. I can see this being useful in some gameplay mechanic. Like don’t get stuck in the goo or get goo stuck on you or something as it is toxic and slowly kills you. so you have to rinse it off in water.
and then have both the goo and water behave totally realistic.
It was done in real-time (at least some of it). If you noticed, they manipulated some of the physics objects during the animations.
@ saivert: That sounds like it would be annoying as fuck.
Its neat but until its application a format with some impact on gaming or other mediums its kinda uninteresting.
Hate to break it to you guys, but that’s a pre-calculating engine. It looks like a lot of sites are somehow mistaking it for a game physics engine, but it’s a plugin for Softimage ICE. Rudimentary properties can be interactive (as shown later in the video) but those are low res preview models. The rendered animations were pre-calculated. No where in the video did it say that this was designed for realtime use, or that the rendered portions were calculated in real time.
I was thinking of it being used now for improved animations, not necessarily real time physics yet. That comes later with more computing power.
You know what, pre-rendered, pre-calculated, whatever, that’s still pretty impressive.
nuh-uh. What about fleshlights?
dudes have been fucking inanimate objects for way longer than 50 years. probably since prehistoric times.
i thought it was middleware for all major platforms… at least theres a thread about it on the 3ds max forum i read.
Looks awesome but this sort of thing will likely just help create more realistic physics effects for movies/indie films. Probably a long way down the road for games, unless they can somehow just use some of the formulas to improve existing game physics/animations or something…
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.