L4D Series: Overrated and Waste of Development Time

Addon campaigns that provide significantly more gameplay than the stock ones? Some of the L4D1 campaigns are very high quality and are worth downloading and playing. Once we get the L4D2 tools it’s going to be even better since mod developers will now have the ability to change the entire game, basically. We rarely get that with any other PC games and are stuck with content that the developers or other parties produce officially. Personally this is the reason I purchased both games; for the toolset support and community involvement that you rarely see in any other titles.

And you can’t do this in L4D? You often have to since the SI spawn in different locations and at different times. It’s not a story-based game but it would be just as bad if they portrayed an epic story arc through L4D; its just not that kind of series. They play it out in smaller more subtle ways.

I haven’t played MW1 on PC but MW2 is pretty shitty about a lot of this stuff. It has lots of game modes but is very restrictive about them, and most of them are more frustrating than fun, especially modes like Sabotage which can’t be played with hardcore rules and are prime for people camping as a legitimate strategy which gets boring and frustrating fast. The class customization is nice, but once you get the unlocks I see no drive to keep playing if you don’t like mindless DM or TDM games which are basically the meat and bones of MW2 MP. Unless you want to go through prestige mode which is just a cheap trick to extend replay time IMO.

Actually the total is closer to 18 maps…each campaign is 4 or 5 levels. Are you aware there are multiple gameplay modes as well in L4D/2?

Edit: I’m not quite disagreeing with you that it is the same every time; I can only handle L4D games in moderate doses. But playing them with friends or even alone is a great experience and I can’t really say that I’ve felt that from many computer games recently.

Ah, I knew I was overestimating when I said thousands of employees, sorry about that. They do have a revenue of $70 Million and separate departments for development though.

giggle

Oh mga, you do make me laugh! giggle
.

T.T

mga is just a troll I think we all know this by now.

And if he isn’t he’s probably this kid.

I thought he had terminal cancer, which was his excuse for pirating games…?

Nah, I don’t remember these situations you can tackle different ways each time.

eh, i do…especially on hard mode (kinda forces you to utilize the environment/physics more).
combat situations anyways.

Sure you can. You can set a physics object here to lift up a necessary ramp, or you can set it another 2 feet over. The replayability is endless!

  1. mga, you’re a an asshole
  2. mga, there are FAR more than four campaigns available for Left 4 Dead and its sequel (if you’re speaking of the 360 versions, then I guess you’re fucked in that dept. dumbass)
  3. Modern Warfare: uncanny valley meets Jarhead.
    EDIT
    wow a page full of ninja’d

While I don’t agree that L4D is a waste of development time, I find Zombie Master to be a lot more fun, and have more replayability, both made increasingly better because ZM is free. While VALVe made a good game with L4D, the ZM dev team had already beaten them a year prior.

Modern Warfare does not fall into the category of the uncanny valley effect.

or jarhead, for that matter.

edit: time lapse ninja

I try only skimming troll threads for entertainment
I won’t make that mistake again

I still almost want to make a Rafiki mod. Almost.

sigh.[/SIZE] third times the charm i guess…

Only one thing describes my thoughts right now and it’s this.

Edit: Oh shit this threads older than I thought it was

I’m gonna lay you out, boy.

I’m now very afraid. Atleast I would be had I understood your sentence.

No necroposts, please.

Most Half-Life fans are just over-all Valve fans. Valve makes great games with great graphics and story. So quit whining.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.