Actually HL2 was a big disappointment. Compared to HL1 I mean.
Compared to everything else, though, it was FLIPPIN’ AWESOME
Hahaha. Just remove the two rebel npc’s if they are annoying you. Or just continue that part disregarding your health being healed. and once you step in the elevator, knock it back down to 1hp again via console or upcoming antlion battle.
What i don’t get is why don’t you just go through the game like how i did with 100hp. If you get hit knocking your health down to 99 and lower, then just quickload the previous save. Plus that way, you don’t accidentally quicksave as soon as a soldier is pointing his barrel at your face and robbing you of your 1hp leaving you fucked forcing you to load a solid save game…
I don’t want to use any kind of console commands while beating the game this way. Besides, I think playing with 1hp is so much cooler than doing it with 100. It gives me the adrenalin (~) I crave, plus it doesn’t hold any temptation to bypass rules.
If I got hurt, I die. No excuses like “he cheated, this doesn’t count”, I am dead and I have to reload.
Rule #1: 1hp from the beginning up until to the very end. (except for the buggy drop scene in HL 2)
Rule #2: No cheats or console commands. Just bubble gum and something for anger menagement.
So you can use it all and be all out of gum, amirite?
There’s already a ton of discussion here, but I want to add something for Half-Life 1. The first 40% of HL1 is absolute genius…you can tell that they were in some kind of heavy inspiration phase when you play it. That section has incredible build-up and drama, tons of surprise and tense moments, and most importantly a bunch of non-linear corridor exploration. So many cool elements come together in the first part of that game, that it defies description. Every inch of the beginning is meticulously mapped out with excellent encounters waiting around every corner. Couple all that with the non-linearity that allows you to take alternate paths, and the experience can’t be matched.
The problem is, all that genius takes time, and you can tell that the game was taking too long to develop, so the last 60% takes a decidedly linear feel to it. Oh sure, it’s some of the most classic linear FPS action ever, but it starts to feel like they just had to get it done.
Of everything Half-Life, I treasure that first 40% of HL1 above all else, and that’s why I pick it.
They were Both jaw dropping games, both were advanced for their time, and both brought in new ideas that changed gaming.
In my opinion it should be 50/50 because I can’t seem to choose one from another
personally i hate hl2, because multiplayer was fkn shit and the whole game doesn’t feel like hl1 felt at all. the movement and weaponbalancing is ridiculous. for me it destroyed what hl was.
Half-Life 1. It has this great monolithic feeling which Half-Life 2 just lacks of.
Half-Life 1. It has this great monolithic feeling which Half-Life 2 just lacks of. When someone mentions Half-Life 1; I immediately get pictures in my head, thinking of Black Mesa, this huge underground complex somewhere located remotely in the desert, abandoned rooms filled with giant rusty machines and the great feeling of helplessness when you encounter these aliens and soldiers. Don’t get me wrong, a crowbar can kill anything, but Black Mesa is located in the middle of fucking nowhere. There is a great feeling of mystery which fills Black Mesa and you always have this feeling of “but there is more…”.
Thinking of Half-Life 2 I don’t really a get a coherent image of it. Of course I can think of Ravenholm, the citadel or the sewers. But however these themes seem all rather competing with other instead of melting together. The game definitly has it great moments and I like all of them. But looking at all the chapters and summing up the experiences I don’t get a convergent sum. I realized that a couple of other HL2 sceptics share very similar concerns with me. Therefor I think I can find a fundamental explanation which maps on the intersection of our opinions: As we know the development of HL2 was several times paused and then driven into new directions. You can read about this in Raising the Bar or any FanWiki which quotes it. A lot of levels were cut, some chapters completely removed. You see it in a lot of beta material. Eg. most drastically the introduction sequence was changed. Initially it was planned that Gordon arrives at the Ravenholm district of C17 by ship. This introduction was later changed or supposed to be changed into a long train ride trough the outskirts of C17, showing you how the world has changed. However this scene was never made that long or simply shortened. There are also a lot of more things which were completely changed. For instance the Air Exchange level was completely cut and recycled into the Nova Prospekt level. Alot of things in HL2 from cut chapters and levels were recycled. This comes totally natural. Imagine you being mapper having working on entire maps just to trash them. For one point this would be frustrating but also uneconomic for the company. So the game designers did take a second look on the material again looked how to redesign it so it fits into the new plot and world again. I think this is the point where we HL2 sceptics are born. While most of the levels remain their quality of gameplay; I think actually we sceptics unconsciously notice that at some parts HL2 was rearranged out of older material and overworked.
This actually is a quite new and interesting insight into the deep concepts of game design.
Introducing the concept of keeping a game monolithic.
Anyways, thank you for respecting our concerns.
HL1? It’s just boring to me!
HL2 rocks! It has the better story and simply more atmosphere! Also it has NPCs with an individual character!
Sry, but in my opinion the movement in HL1 is strange and totally fucked up (that’s why the Black Mesa team didn’t implement it for the single player part for example)!
And who cares about the multi player? SP and its plot are the most important aspects of a HL game!
I think both are perfectly fine games, if you like one better than the other, you don’t have to write a book about your reasons, hl2 is more suitable for the newer generation, but both are the adventures of the same hero, so fighting about which is better is pointless.
It’s not which is better, it’s just which one you like more.
Exactly
not once does it state “both are fine games and I simply like HL2 better”