But Aperture had time travel experiments too.
True, they could’ve built the old docking station as an exit point for the time-traveling icebreaker while waiting for the technology to actually build it (well, it does sound like something Aperture would do…) but accidentally teleport it 30 years in the future instead of the past, and to north of the arctic circle istead of underground. Sounds good enough for Valve.
Valve wants to eventually make an RPG, but they also want the Half Life franchise less linear from this point on. So the idea that I had was you navigate for the pilot, pointing at the map at different areas and the pilot goes there. But these locations act as point of interests as well as waypoints and place to refuel, or gain some tech/support, and for this reason you cannot explore all areas in one game (because you still need to get ahead of the combine) so you are given some level of choice as to where you go
As for the Borealis, the Combine get to it first, they use it, but it backfires, bringing forth a intelligent particle storm, that will equally rip apart the combine as well as humans
1º Destroy it!
2ºI just know it will have the em…something grid
3ºprobably Alyx
Plot: Chuck norris comes in, everyone dies, Half-life series ends.
I already know, your gonna kill loads of Advisors. And they’ll most likely be harder to kill than Striders.
Any source on that information, or are you just stating what you want?
So how will Gondor lose his weapons this time at ep3?
Ep1: Citadel Explosion
Ep2: Citadel explosion and train derailed
Ep3: Just forgot to bring his weapons?
That dosn’t mean we can have any foundation for our statements, like if i said
“episode 3 will take place in an endangered rain-forest, it will also feature certain RPG elements such as upgrading your H.E.V suit and most of the time you will rescue endangered animals” Now, we know that Episode 3 will most liky take place in whereever borealis is wich is NOT a jungle, it will also not feature saving endangered animals because that would not match the previous gameplay-style, So the RPG elements are the most likly of all these but that does not mean it has a high probability of making it into the game.
So it’s more likly that it takes place by the borialis, mostly shooting and puzzle solving, no rpg elements etc etc.
In Ep3 you start with all of your weapons, but the ammunition is inexplicably missing. :retard:
Helicopter crash? Maybe we actually stay back at White Forest due to being incapacitated by the advisors, and a team are sent near where the Borealis is to set up a base camp and a teleporter.
When we wake up we are sent through the teleporter. We get there to find everyone is in the process of being wiped out. You immidiately get set upon by an advisor, who then loses you due to something, we lose our weapons.
-HALF LIFE 2: EPISODE 3-
I really do hope they don’t start trying to make half-life less linear, it really is the only linear game that is awesome, let alone any good.
that´s true…but how? I think we/Gordon will get rid of the advisors by sending them into other dimension…with something similar to portal gun …
It’s like if Crysis 2 would take place in a rain forest! :retard:
The ringwraiths will steal them when they’re not looking.
Or like Crysis 1 :meh:
Crysis 1 has no upgrades
I do wonder how they’ll handle the beginning of the game. I always imagined that it’d be starting in the helicopter, but that would mean something that’s never happened in HL before.
Ever since the beginning of HL1, we the player have not missed a moment of Gordon’s waking life. Not one.
Gordon fainted at Eli’s death? Or the effects of the Advisor choking him made him pass out? There are a number of ways for Valve to approach it.
Gondor zoomd in end deid. ololol
Well you see what had happen was that, I was smokin weed right.
Then half life…
The End