Well I didnt really want to get into this…
But oh well, Im going to post this ONCE, dont reply this post unless you agree. Im NOT going into an argument in here.
Well, in Half Life and Half Life 2, you start as a mostly ordinary person. Walk around, talk, and throw stuffs at them (I got into a long chase after throwing the can to the cop).
Then you walk near arrested dudes getting stunstick up your *ss.
It was a really cool feeling. You can’t wait until you finish the game, and you want to finish it now. That feeling still keeps in there until you did. Then you buy the first episode, the second one, and so on. The atmosphere of the game makes you feel curious (unless you are spoiled by it, faggots.). The feature of the “no objective” stuff makes you feel unrushed. Unlike these days game you must follow your commander, TAKE OUT THAT BUILDING, DESIGNATE THE TARGET, GET TO THE FIFTY CAL!. In Half Life you are the “Freeman.” You decide what you will do, run, shoot, survive, without any people that tell me what to do. Well, there is some anyway, but they didnt give you much command. I even thought that they even didnt. You just cover them, shoot while Alyx is hacking the barrier. The unique thing is in the game your friends (Alyx, Barney, Father Grigory.) have the chance to die. In these days most of the important characters have “plot armor” so regardless how many bullet they got in the face, they wont die at all. Also, when you die (only happens in the source engine) the NPCs have the script to say something with the dead Freeman. Well I dont really think these games have these “X IS DOWN, X IS DOWN!!!” thing. Even HL2 doesnt even say that. “Dibs on his suit.”
The friendly rebels also talks himself when idle. These day’s modern games were like modern warfares, terrorist, russians, with us having the more advanced technology than theirs. But look, in HL2 you have worst technology than your enemies! They have robots, Gunships, and even a robotic citadel! What do you have? A gravity gun and a crowbar. And they all die. HL2 also includes excessive physics usage. Throw boxes at them, grab your enemy, throw them into others! These modern FPS mostly doesnt have that. Who wants to kill a terrorist with a chair? With a monitor? With a tire? That makes me think that Half Life 2 is unique. Well, Crysis have those, but they are not really useful. They didnt because you get many ammo in the game. While Half Life 2 doesnt really. Example, Ravenholm. There is so few supplies of ammo in the game, because its a playground of your brand new Gravity gun.
Also, Half Life is very slow paced game. It requires puzzle. I spent there sitting down depressed on how to get over that electric bars in Ravenholm for… 10 minutes? The game also didnt take the events as missions, but it takes as chapters. Each chapters took 30 hours or so. The longest chapter I ever feel in HL2 is Highway 17. You get past through tunnels with zombies, get through post with combine soldiers and rollermines that you cant get it off on car. Then go through a long way to deactivate the barrier on a railroad then avoiding a train coming. The weapons were also unique. Bullets were too mainstream, so why not try a ball with the ability to vaporize everything within a touch?
Alright, now talk about Half Life. When playing Doom, or Wolfenstein, Hexen and Heretic, you always have the feeling to rush through the map. Either by enemies positioned anywhere, or just you cant stand those weird views. In Half Life, it still a puzzle even without physics, because you can push stuffs. Also some levels need to use some brains and learning, like in On a Rail, I was frustrated because I keep going around times and times when I figured out you can choose your track by shooting the arrows. And in the Nihilant’s Chamber. You must attack him when you were also low on ammo. Even worse, if Nihilant shoots green orb that hits you, you must do really annoying puzzles when you are stuck in a different room. Then when he was weak enough, his head opened and you must jump above him then shoot his brain out. I was breathless for 0.5 seconds when I realize that those wormy tentacle thingy smacks you with it’s pointy edge. I also being stuck at the Blast Pit stage and almost decided to not play again until that Security guard told me to be quiet because it senses on hearing. And also being failed times and times trying to jump to the unprepared teleport to Xen. Also there is the Lambda Complex’s chain teleportation sequence. Hell, I am so lazy to use common sense at that time. The first attack helicopter fight with you in Surface Tension, and when you realize that you can destroy an APC with a crowbar. Well, if you even made it to the top of it and smashes time and times, the explosion’s kill. Also, in the Thousand Tripmine part. I keep struggling to kill the headcrab because most of my failures at that time were from them. Ah yes. That was what makes the game feels really unique. Its not overatted. Its a fair point with that score. And anyway, this kinda feels like my review of the game.