I’m sure you can get it earlier.
But yeah, what the next HL could really use is a more advanced locomotion system. Something that accounts for a character’s center of mass/ velocity. Something like Euphoria except probably way simpler.
I’m sure you can get it earlier.
But yeah, what the next HL could really use is a more advanced locomotion system. Something that accounts for a character’s center of mass/ velocity. Something like Euphoria except probably way simpler.
[COLOR=‘Red’]Deleted 12 shitposts. Let’s get it together, folks.
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[COLOR=‘Red’]Come on guys, last chance. Post in the thread if you’ve got something to contribute otherwise leave it alone.
I’m just done reading “the final hours of Half-Life 2” and have realized, that Valve aren’t expected just to make “another game” but to create a worthy sequel to a game of the decade
How important it is for them to surpass themselves and deliver something revolutionary and not to disappoint fans, I can only imagine what went through their heads during that GOTD announcement… “we are fuc*** up” I guess.
With Newell’s comment about Portal 2 being the best game they have ever created, it means that HL3 has to beat in quality 3 titles now.
If I were them, then I’d either not develop the game yet and save myself from being insomniac (I already am ._.) or tear out my hair.
With so many at Valve’s office occupied with the phenomenon known as Dota2, I think the game can’t be that far into development at all.
Correct me if I’m wrong, but HL2 took most if not whole of the staff busy overnights to have it done, and they still couldn’t do it in time.
Just my view on what is possibly happening at the moment.
This makes me wonder why the episodes “were a failure” I don’t think so, as I said before, I consider them more solid than the main game.
The whole statements of “no-longer-isolated-single-player-experience” and having a “plus” to it, along with “updates a la Team Fortress 2” and “game as a service” Half-Life 3 will definitely have a multiplayer component (deathmatch/cooperation), OR the rumors about RPG elements might not be as far-fetched.
As crazy as I am, I think it would even fit well.
https://www.halflife3source.com/wp-content/uploads/2011/05/half-life-3-rumor-crowbar-screen-shot.jpg
Just looking at this supposedly fake screenshot gives ideas about more open environments, also I always wanted some “parkour elements” in it,(Gordon jumps over buildings anyway)
I know people fear change as cats do water, but “Mark VI” suit could provide some “options” as Crysis’s Nanosuit has.
And before “omg omg idiot, it doesn’t fit hl” then the execution is more important than a concept itself.
Wouldn’t it be nice for some other player to join your “singleplayer plus game session” and taking control of x Citizen so the two of you can kick some arses together?
What they wanted to achieve back then were interactivity and believable characters, so to expect nothing less than improvements in these areas is a given I think.
I’d just like Episode Three, thanks.
If I was working with Valve, since the Borealis is closer to the North Pole, I’d have the game start with a helicopter crash, as Alyx’s chopper is intercepted by Combine. From there, Gordon and Alyx would have to traverse an open, ice-shelf like area. If open world elements were integrated, adding survival elements would be a welcome idea as well. (For instance, killing the local wildlife for food, etc.)
The Borealis proper would feature more traditional series gameplay, but the factions in the rebels between using or destroying the Borealis’ secret technology could mix things up. Alyx would be driven to carry out her father’s wish to destroy it, whereas Kleiner would entertain the idea of using it. As for Mossman, she’s either being coerced to work with the Combine on using it for their own ends or dead.
I hope if they have a decent amount of platforming in the next HL installment they introduce some sort of mantling system, like thief, dark messiah, Crysis 2, etc. I don’t have a problem with first person platforming but mantling just makes much more sense when you have puzzles that require the player to do it.
Mantling to solve stuff?
starts remembering Mirror’s Edge
Yeah, that could work.
Also, I want the HEV Mk.VI to have a mini-bar installed. (And absolutely seriously, I want dual wield firearms)
Am I the only one who absolutely hates the idea of parkour, dual wielding and survival elements in HL3?
VALVE is going to nail it this time hopefully.
What I want to see from Half-Life 3?
Immersion…
Something that we rarely see this days except for RPG’s… I want Half-Life 3 to be immersive in the sense that Half-Life 1 was. I hope we can see varied enemies. Also…
Enemies
I’d love to see some enemies from Half-Life 1 return.
Enviroment
Please let it change constantly and not be in the Arctic the whole time.
I’d love to see “the Wasteland” and other City’s… and the “factory”.
Combine
I hope they make the Combine seem more like Nazis/Communists in the sense that they are a tyrannical government. I’d love to see what the Combine flag looks like. In my opinion I think it looks like the Nazi flag but instead of a swastika it’s a Combine claw… also, what happened to that cool concept art of a Combine Metro-Cop looking like a Gestapo/SS agent? With the whole trenchcoat… it looked SCARY!
Graphics
Blow us away VALVE.
God Bless VALVE and good luck with Half-Life 3!
I don’t particularly hate of them, but I just don’t think Valve would do it. None of those things are Gordon’s style. Nonetheless, they need to do something different to make Half Life 3 interesting and memorable and not just Half Life 2: Episode 3. And no, I’m not trying to start anything about the naming scheme, I’m simply referring to how the game will look and play. At this point, if the next Half Life is released this year, especially around fall, it will be about as far from Episode 2, the last Half Life content, as Half Life 2 was from Half Life 1. Just the time span alone speaks volumes about how much the series needs to advance in the next game. No one will be satisfied if the release comes and it still feels like part of Half Life 2. How they will do it remains to be seen, but I hope they do some inventive things that still fit in the Half Life universe, rather than copy some game mechanics that made sense in other games and try to make those work.
Really doubt Valve is going to release Half Life (2: Episode)3 this year
I think they will just announce it
I’m wondering if they’re going to release a bundle all at once:
Half-Life, Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Half-Life 2: Episode 3, Half-Life 3, Portal, Portal 2, and Portal 2: Time Warp.
Call it “Freeman’s Last Stand”.
or ‘‘Worth The Weight’’
Freeman’s Journey and the Adventures of Chell?
Let’s think of some crazy names for this.
no
Full on parkour would suck but ledge grabbing would be cool.
Scaling half body-size obstacles would be nice too
“Half-Life: The Final Chapter” or something akin to that, so fans stop fighting over how it’s gonna be called.
I doubt there’s any wildlife left after the Combine’s dominion, especially in arctic setting (ignoring birds and Barney’s dead cat) they can eat frozen leeches at best…
I pretty much doubt we will land a foot on the Borealis from gameplay perspective as in HL2 Beta, according to concept arts, it’s already taken over by Combine, thus they are in grasp of that “mysterious” technology or whatever secrets it hosts.
The G-man will intercept Gordon anyway and acquire it for his “employers” ;D
Exactly.
There’s already a toilet installed.
I’m okay that Gordon doesn’t speak, but that dude doesn’t have a world model either, and when picking up stuff, there’s no viewmodel of his arms… looks like things are levitating in front of him for no apparent reason. It was important for Valve to create living and believable characters in HL2, but they forgot that the protagonist himself is this:
https://i458.photobucket.com/albums/qq310/MapperAndy/thirdpersonproblem.jpg
Yeah, I’m kinda bitching now… in Crysis, the legs are visible, while Half-Life is yet to progress with the upper parts :freeman:
Gabe said he wants Gordon to remain ‘‘an arm and a crowbar’’, so no model for thirdperson
https://www.computerandvideogames.com/241221/gabe-newell-next-half-life-wont-change-gordon-freeman/
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.