Ah, but do we know the Black Mesa facility from inbound? Did the player play through half life and then decide to go play the tutorial? Of course a lot of us know HL like the backs of our hands, but again I feel we cannot assume that our audience is limited to HL enthusiasts that need to get their nostalgia fix.
Considering we go from dark, to dark, to dark in the HC, I’m not sure what you mean… The tram ride fades to black at the end…
The other way of fixing that is to not make the first step an old elevator into a dark room. There’s no real reason why the first room needs to be so dark and dingy. Fair point, if we’re gonna do that we may as well include a real lobby, but I feel the elevator is a pretty natural way to start.
You press the Haz Course button, and expect to be put through the Haz Course, so there you are at the door to the Haz course. In my vision there’s also doors and stairs to access parts of the HC for the monitoring/maintenance staff. As opposed to starting the Haz Course somewhere where else and then going to the Haz Course… One would expect the HC button to take one to the HC, not have to get there himself - you may as well start in the dormitories or on the tram?
Another thing is that when you do some sort of course, assault, endurance, whatever, you tend to remember the course pretty well, you generally don’t remember the guy at the beginning; anything before, and often anything after, is quickly forgotten. What remains is the course from start to finish; the point where you left the comfort of your colleagues and entered the course where you are alone, to the point where you rejoin your friends and your ordeal is over. Have any of you had such experiences?
A fair point, was it Valve that made those changes?
The walkway? I don’t mind the walkway itself, but what bothers me are the large pipes going across the centre of the silo. By putting pipes through the middle you block a lot of uses that the silo could have; such as elevator shaft or, well, silo. Might be more sensible to route the pipes around the edge, or down to the bottom? What really makes no sense whatsoever is the suit, standing atop a walkway in the middle of said silo. Why is it there, of all places; how did it get there, who put it there?
Now that I think about it, the pipes were probably just an excuse to elevate that central platform to further emphasise the suit.