The biggest problem with recreating the Hazard Course is trying to redesign it so that it makes sense, and i’m afraid to say that your WIP shots just seem like you added trim and rounded some edges. Here are some examples of thing’s that are in the original that i feel would need to be changed:
[i]- An HEV suit floating in the middle of a platform when it should be suspended in its container.
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The large emphasis on jumping. Given that people got sick of jumping puzzles by the end of the game i’m guessing the dev’s will have toned it down on that front so i think the Hazard course should follow suit.
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The “Black Mesa Armoury” is just a few tables with ammunition spread out on them, and in addition, what is the reason for there being an armoury anyway? For this to make sense it would need to be made clear that wearers of the HEV suit would be involved in expeditions to alien and potentially hostile environments.
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Lack of observation beyond the pipe-jumping section. The simple addition of camera’s would be an improvement, but i think more actual observation rooms would be better.
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The “Press use to make the guard follow you” section.
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Ridiculous end to the course.[/i]
Basically, in my opininion alot of stuff need’s to be fixed/removed to make the hazard course work, and this i think is why the dev’s chose not to create it, because it would have taken too much time and effort that could be spent working on the single player campaign. I do however, think it would be a great community project that, on the mod’s release, could be modified further by using model’s and textures from the mod itself.