Whoa, i will sign up if i get boring.
Don’t worry Fong, you’re already boring.
roflasadasasdasd
Yeah.
Or we could use this perfectly fine already well established forum…
Yeah, but pretty soon we’re going to need more threads, so unless you really want to give us a new sub-forum / section to work in, which you could’ve pointed out earlier, then we’ll be needing a dedicated board.
It’s one frigging level. Why would you want an entire forum for it? Just update the original post every now and then with new info/requests, and remove it when that new info/request has been handled.
Because that is the same as saying “Black Mesa is just one game! Lets just use this single forum thread!”
The wiki+forums makes it heaps easier to manage and organise everything.
TBH, you guys are getting way too worked up about this. Dedicated forum? Projrct management? Concept art? FFS, it’s just one level being COPIED from an already existing source. All you need is one mapper, that’s it.
Well yeh I see what you mean. I should go then.
Right, because that’s what BM is too. Do they also only need one mapper per level? Perhaps you should tell them that they’re wasting their time. All these voice actors, modellers and texture artist, need to be dismissed and all the concept work throw out. It’s not necessary, we’re just copying from an existing source. Hey, I know, why don’t we just port the original files to the source engine? Oh right, yeah, Valve did that. It’s called Half-Life Source, and that is the exact reason why we’re here in the first place.
@Wheybags:
I don’t think you understand, we aren’t copying it inch for inch, its a redesign exactly the same thing as what BM is. Project management of some degree is necessary for an open community project such as this one, otherwise nothing will happen and it either won’t get finished or turn out crappy. Concept art is also important to illustrate the changes that are going to be made to certain rooms, since some of them didn’t really make sense or are now redundant with source’s capabilities. One person isn’t going to map the entire thing either when we have several talented mappers already present who are going to collaborate on certain areas of the HC to make it up to BM standard. Texture artists aren’t really needed except maybe for minor things like signs and labels, as it will use most of BM’s assets for content. Finally, it’s just abit of fun, why are YOU getting so worked up about it?
Besides, I am sure everyone in the fan community would LOVE to see what REALLY happens behind closed doors on a mod development project.
I am so totally having deja vue in this thread but I am chuckling the whole way!
It’s not like it’s going to ruin the original at all.
This is for nostalgia, fun and for the hell of it.
I’m sure it’s got a lot of ideas into it, it may only be one single level, but it’s worth making it a lot more amazing. I know there are a lot more ideas to add onto it. So when it’s here, it will look really good.
I was just giving my 2 cents, as when this thread started, it seemed pretty cool, but as it went on it seemed to me to get more and more over-inflated.
How so? It’s grown several pages in such a short time because people have expressed an interest in it, which is a good thing. Catz, indulge us, what really happens behind closed doors on a mod project?
edit: If the lobby section is added maybe we could put this somewhere in there, like on a noticeboard or something:
I guess the lobby will give it more sense, but I dont like it - it takes away the nostalgia.
Gonna have to agree with Mabilis on that one; I’d prefer to stick to the original PC version… failing that, let’s remake the PS2 version complete with controller and silly lock-on targeting?
Also, the lobby section would require more voice acting, and requires the player to sit there and listen to a boring speech for too damn long ^^
Let’s face it, lots of players get tired of waiting for unskippable exposition scenes.
Alright, it was just a suggestion. I think it’s a nice touch to it personally, gives it some more context, and doesn’t really take away from the experience but rather adds to it. The dialogue could always be shortened too.