I know, I was simply demonstrating that no, we don’t need to wait to see if the devs change the default height (don’t see why they would,) and no, we don’t need to make the changes ourselves.
I’d put all of the parts where you’re forced to take damage just before the healing station and just after the charger, leave the firing range in the storage area (the whole thing looks like a big recycled storage room), add some hallways or something between the Crouch-jump and storage as the transition, move swim are and transition to just after firing range as usual.
Wow, that was probably retardedly difficult to follow. Regardless, that’s if we decide to mix up the order. I personally would prefer to keep it as closer to the original order.
I just remembered, the PS2’s Hazard Course had a hologram section to teach you to use your lock-on feature (lol, silly consoles). Maybe this can be included, but instead to teach you to shoot at moving targets? Just throwing at the wall and seeing what sticks.