Ok my thoughts on the original hazzard course content…
The hologram gina cross can be replaced by the vox system to cut down the workload of an extra npc
It only starts getting interesting once you get to the target range but to have the boring start would work… If you were going to deliver a twist in the turn of events
Just as It starts to get good being on the hazzard course you get to the tram and it’s over.
I really cannot see the point in it unless you take it a step further.
My ideas and how the hazzard course should differ.
No hologram but automated vox anouncement system that plays more or less line for line. Perhaps a projector displaying H&S Saftey images and code of conduct bullshit
Before you get in the HEV suit have a room dedicated to lifting boxes and manual handling…
Keep the hazzard course the same until the target range - include the paintball idea
Live shoot out with BMS security - Live target practice
next area Resonance cascade happens - xen aliens spawn in as the vox tells you you have completed target range practice
as you are asked to escourt a guard to open a door… The guards bite the dust by xen alien attack as they are armed with only paintball guns you on the other hand have a crow bar. The scientist in this area will explain that something has gone terribly wrong if you can keep him alive.
You have to figure a way out of this room (puzzle)
Upon successive tests and making it to the tram the areas are degrading and falling apart while there are also xen aliens spawning in and your only effective weapon is the crow bar.
Explanation of the security turrets room would be a good addition to wiping out a horde of vorts although this helps you get through the there is no way to get back to switch the turret off and becomes the next hazzard
Replace the water training for pooh water (residue processing) and have an ichtosaur in there
While this goes on the vox training voice continues to play as if there is nothing wrong and all is normal when it is quite clear that a disaster is ensuing in the facility
Where scientist might be jeering you on are now zombies
Add a tripmine puzzle room near the tram while it’s talking about fire and steam hazzards… You have to use yourself as bait against HECU to get them to go into there own trip mines… And navigate a a tripmine puzzle after this
Even though the voice exclaims you have completed the hazzard course the tram is not useable and the doors are shut you must face another puzzle with enemies to get it working to escape… In a similar way to portal you need to activate the door and get on the tram and out before it closes… Time critical puzzle