Hazard Course Remake

Posting some new screenies in 1 hour :smiley: .

Black Mesa:Source content
and our custom content once its done.

https://www.dropbox.com/sh/hok861rsuodpns6/Lv5KKNrr95#/

4 New screenshots.
The water does not work for some odd reason :/.

I thought we could try it already :smiley:

hmm, I just saw your conversation accidentally and walked around in your website. It seems that you team have made good progress.

I am a concept artist and now looking for new opportunities and clients. So if you need one to join your team, I can and will try my best to satisfy you. Reward can be discussed and won’t be high.

Here is my mail address.
cat.z.frozen@gmail.com

You can also use this to find me in Skype.

Hope for further discussion. :slight_smile:

I guess, a mod to a mod is as free as the original mod made for free …

What do you mean by reward if I may ask?
Do you mean like payment or something like a free game?
If you mean by payment, I can already tell you we do this in our free time or as a hobby and this project is not a commercial project.

The rewards are the loving, grateful embrace of the community and hate-filled words of the purists and Ronster :slight_smile: (Just kidding).

It’s probably because there are leaks sprinkled around your map. You can put a cordon box around your map for the time being until you get them fixed and it should work fine.

Not yet. There’s not much done, and ideally the only people right now with the files will be those working on it. If you float around the thread you can get ā€œpreviewsā€ in the form of screenshots (and one video).

oh I get it~
I’ve already been involved in a free project for hobby, so I can not afford more.
So sorry for annoying you.:[

Best wishes for your game. :slight_smile:
Yan

Make Gina’s suit tan colored for consistency with Gearbox’s Decay.

When I thinking about the Gina Model I think it should just be temporary considering when multiplayer is released Gina will be one of the playermodels so we can use that/ use it as the example to based it off of

Huh, I hadn’t even thought of that.

We’ll see what happens, 'cause I sure as Hell don’t know.

We’ll see what will come in Deathmatch.
But if it comes with Deathmatch, we’ll (with permssion of Tannock) release the model with the rig.

Can you upload the .vmf of the PS2 intro?I’m kind of interested how it looks like :stuck_out_tongue: .
lol @ the post edit

Don’t know what your talking about… I wished you good luck mate…

You should check this page out might help you out a bit

https://www.planetphillip.com/posts/half-life-hazard-course/

I was just screwin’ with ya.

I never found the file, probably lost it a while ago.

What would that do?

Would a smaller scale of this:

be good for the holo?

Okay, em…

  1. We are recreating the Hazard Course
  2. We are not changing the Hazard Course in ways enabling it to no longer be the Hazard Course
  3. We do not have access to Black Mesa’s source code, meaning no custom weapons/AI.
    3.1. No Paintball fights
    3.2. No ā€œtime trialā€ mode or leaderboards
  4. We have the Hazard Course, we know about the Hazard Course, we have a general idea of what the Hazard Course used to be
  5. Anyone that knows what they’re doing can help
    5.1. You’re not getting paid
    5.2. We aren’t either, though, so it’s cool
    5.3. There’s lots of mapping to be done, but concept art for said mapping is needed
  6. No, you cannot have the files unless you are actively working on the project
  7. We know what we are doing completely
    7.1. We mostly know what we’re doing
  8. We’re doing this because we want to, we can, and because of nostalgia
  9. We know everyone knows how to play. So what?
    9.1 If you’ve complained about the crouch-jumping you have no room to complain anyway.

I think that’s just about everything. Anything else, anyone?

Jeez, I hadn’t even thought of that. If anyone thinks they’d be able to shrink that (hell, maybe the full size would work if we build the maps around it a little better) then I wouldn’t mind, myself. It’s really nice.
Unless the hologram is part of the model, in which case either heavier modification need to be made or that plan’s out the window.

Oh gawd, I’m starting feel like I’m trying to lead, I should stop.

Alright, now that I have some time, I am going to try my hand at doing the train…er…training… section. Do we have a preference for the size and style of the elevator? Will it be a model-based cargo elevator or remain a full enclosure one like at the beginning of OC?

lol

No idea at all. I personally think an enclosed elevator would be best, but I guess do what you want, we’ll see what the consensus is on whether it should be kept or changed.

Wow, this is so unprofessional.

The globe and projector are two separate models, ā€˜Wooh!’:


Off to the scale, then…

Hooray for the Black Mesa Team inadvertently making this easier.

I can maybe decompile this into 3ds Max and shrink it.
Though I’m not really sure if the plugins for it are updated to 2013:fffuuu:
ā€œNo, you cannot have the files unless you are actively working on the projectā€
How can you work actively on the project when you don’t got the files :stuck_out_tongue: ?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.