Posting some new screenies in 1 hour .
Black Mesa:Source content
and our custom content once its done.
https://www.dropbox.com/sh/hok861rsuodpns6/Lv5KKNrr95#/
4 New screenshots.
The water does not work for some odd reason :/.
Posting some new screenies in 1 hour .
Black Mesa:Source content
and our custom content once its done.
https://www.dropbox.com/sh/hok861rsuodpns6/Lv5KKNrr95#/
4 New screenshots.
The water does not work for some odd reason :/.
I thought we could try it already
hmm, I just saw your conversation accidentally and walked around in your website. It seems that you team have made good progress.
I am a concept artist and now looking for new opportunities and clients. So if you need one to join your team, I can and will try my best to satisfy you. Reward can be discussed and wonāt be high.
Here is my mail address.
cat.z.frozen@gmail.com
You can also use this to find me in Skype.
Hope for further discussion.
I guess, a mod to a mod is as free as the original mod made for free ā¦
What do you mean by reward if I may ask?
Do you mean like payment or something like a free game?
If you mean by payment, I can already tell you we do this in our free time or as a hobby and this project is not a commercial project.
The rewards are the loving, grateful embrace of the community and hate-filled words of the purists and Ronster (Just kidding).
Itās probably because there are leaks sprinkled around your map. You can put a cordon box around your map for the time being until you get them fixed and it should work fine.
Not yet. Thereās not much done, and ideally the only people right now with the files will be those working on it. If you float around the thread you can get āpreviewsā in the form of screenshots (and one video).
oh I get it~
Iāve already been involved in a free project for hobby, so I can not afford more.
So sorry for annoying you.:[
Best wishes for your game.
Yan
Make Ginaās suit tan colored for consistency with Gearboxās Decay.
When I thinking about the Gina Model I think it should just be temporary considering when multiplayer is released Gina will be one of the playermodels so we can use that/ use it as the example to based it off of
Huh, I hadnāt even thought of that.
Weāll see what happens, 'cause I sure as Hell donāt know.
Weāll see what will come in Deathmatch.
But if it comes with Deathmatch, weāll (with permssion of Tannock) release the model with the rig.
Can you upload the .vmf of the PS2 intro?Iām kind of interested how it looks like .
lol @ the post edit
Donāt know what your talking about⦠I wished you good luck mateā¦
You should check this page out might help you out a bit
https://www.planetphillip.com/posts/half-life-hazard-course/
I was just screwinā with ya.
I never found the file, probably lost it a while ago.
What would that do?
Would a smaller scale of this:
be good for the holo?
Okay, emā¦
I think thatās just about everything. Anything else, anyone?
Jeez, I hadnāt even thought of that. If anyone thinks theyād be able to shrink that (hell, maybe the full size would work if we build the maps around it a little better) then I wouldnāt mind, myself. Itās really nice.
Unless the hologram is part of the model, in which case either heavier modification need to be made or that planās out the window.
Oh gawd, Iām starting feel like Iām trying to lead, I should stop.
Alright, now that I have some time, I am going to try my hand at doing the trainā¦erā¦training⦠section. Do we have a preference for the size and style of the elevator? Will it be a model-based cargo elevator or remain a full enclosure one like at the beginning of OC?
lol
No idea at all. I personally think an enclosed elevator would be best, but I guess do what you want, weāll see what the consensus is on whether it should be kept or changed.
Wow, this is so unprofessional.
The globe and projector are two separate models, āWooh!ā:
Off to the scale, thenā¦
Hooray for the Black Mesa Team inadvertently making this easier.
I can maybe decompile this into 3ds Max and shrink it.
Though Iām not really sure if the plugins for it are updated to 2013:fffuuu:
āNo, you cannot have the files unless you are actively working on the projectā
How can you work actively on the project when you donāt got the files ?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valveās Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.