Hazard Course Remake (AVAILABLE NOW!)

That was my response to you.I typed it like that because my phone has an annoying browser.

it is like i wrote : a closed door , men and women are sharing the same toilets in the hev suit room .
i start to think these mods is and will stay : a bad release . that is sad because some did great work ; all will be lost because of few bugs and because of these eternal-forumers always having some wrong things or jokes to add…
they should work and earn money to see and understand that in the world of business = work , it s like at school , you always have to shut up in case you have nothing good to add

some should try , may be after a long long time they ll ear their brain saying things ;’]

Here you go again, getting rude and butthurt for no reason just like on Text his project.The intro has already been made, it would be a waste of effort to erase everything that has been done the past 4 months.

Here, I’ll put this simply:

You have no reason to believe that door leads to the Hazard Course. There are dozens of other locked doors like that. Especially since HC is in it’s own sector, Sector A. That door is in Sector C. It is not the door to the Hazard Course, and even if it was, we will not be acknowledging it.

It would be quite absurd to have such a small door leading to another sector. There is also no point in having the training facilities right next to the test labs, since scientists were not the only one to use it, and everyone attending to it would have to be on security level 3 at least.

Am I the only one in this forum, who can’t take him seriously?

:expressionless:
Too easy, too easy.

Honestly I would kick you from the thread if I had the power. If you’re not gonna listen to reason and make reasonable suggestions you’re not doing anyone any favors.

Every closed door in BM lead to the HC and with every I mean EVERY!!! :smiley:

Yeah, if you take many other doors, corridors and tram rides as well, maybe.

All ways lead to Rome…!!!

[COLOR=‘Red’]Anyway, back on topic folks. :slight_smile:

Any updates as to what’s finished and what’s not? I haven’t really seen one of those in a while and I’m itching to critique something.

Just about everything is in a playable Alpha state.

Here’s a quick run through from last I checked on everything. I could be wrong on a few, though I’m probably not. I’ve done this before, I’m gonna do it again.

[list]
[*] Mapped = functioning, detailed = functioning & looks good.
[*] There are a crap tone of custom models, ranging from pipes to elevators.
[*] Hologram model is nice and pretty, but the effect is under construction. Same with the emitter.
[*] Script is being written, nearing completion.
[*] There is still [b]no[/b] custom VA, choreo, or animation implemented. There's most rooms also do not have any SFX. So keeping that in mind...
[*] PS2-based intro is highly detailed.
[*] Holo intro is mapped, not very detailed.
[*] HEV silo is being detailed.
[*] Transrooms are highly detailed.
[*] Jump rooms - crouch rooms are highly detailed.
[*] Ladder silos - valve usage are detailed.
[*] Physroom1 is somewhat detailed, physroom2 is highly detailed.
[*] Flashlight rooms are pretty detailed.
[*] Firing range(s) is detailed.
[*] Swim training is mapped.
[*] Hazard rooms are mapped.
[*] Guard room is detailed.
[*] Tram training very detailed.
[*] Outro is under construction.
[/list]

Lately, I was scavenging for info about the tram system. I’m currently playing Decay, and I’m wondering how the hell you go from Sector C to Sector A (or viceversa).
The game is more arcade (you jump from one level to another without traveling between them).
Do you know where the tram at the end of Hazard Course goes?

One of the great mysteries of Half-Life: where does the tram line at the end of the Hazard Course lead to? o__o

More seriously, I believe the whole Mat. Trans. system is connected to all sectors of Black Mesa (putting Sector E at the center of the base), and that line at the end of the HC simply leads to the rest of the old tram network.

Anyway, I’m curious to see how the outro will look like in this mod, because the original one was just… harsh if not inexistent. .__.

Hell, if someone remakes Decay (I read in tripmine studio’s forum that they plan to left good conditions for modders, so multiplayer cooperative could be doable), it would be awesome to have inter level continuity, although stupidly difficult to do, considering all the magic jumps that happen.

Back to topic: How much time is left until release? :stuck_out_tongue:

sector ? door ?
the same door than the one i shown leads to the hev-suit …
what is the most important : the facility or the suit…

that is why i had the idea of the “uplink” that could be used to train against monsters…

for the other posts and posters … they made me afraid of coming here , BMS seems to hurt very STRONG and BAD . is an happy person can write “I would kick you from the thread if I had the power.” ?
some should take holidays or see a doctor that would help them to slow/calm down …

It leads to the locker room for the HEV scientists in Sector C.The Hazard Course takes place at Sector A, which is completely irrelevant from a maintained research lab.
Also stop using community projects as a vehicle for your own fan-fiction stuff.
Like said before, you are the one who suddenly comes into this thread and immediatly commands us to listen to your suggestion, even though it already has been declined.

Sixcentgeorge, what you are proposing would require unnecessary editing of the first Anomalous Materials map. They already told you that it’s not going to happen.

Maybe in line with that, perhaps at the end of each section, have a set of doors, each going to a different area of the hazard course? That way you could imply there are multiple sections to the hazard course and, depending on what position you worked in (security, HEV, etc.), different routes. The weapons training could normally be only used for security but for some reason they are putting that into Gordon’s route.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.