Hazard Course Remake (AVAILABLE NOW!)

Dammit. Well, like I said, there’s Skype.
All my RAM decided to give, so I have been PC-less since about Wednesday.
Uh… 7k special? Anyone think that’s worth celebrating?

7k isn’t exactly a round even number, but we’re devs. We can do whatever the hell we want. :stuck_out_tongue:

Unfortunately, that also means we need to actually show something worthwhile, which we don’t have. Which means we’d have to start working our asses off, which we can’t do.

So basically we’re screwed. We need some better direction in here.

I can work my ass off on some mapping starting soon-ish, I hope.
When is everyone available for a conference?

Maybe some of us can when we got tons of free time :stuck_out_tongue: .
Eitherway is 7000 even much?
Compared to No More Room In Hell its a very small amount.
@Crypt I’m available every Friday, Saturday and sometimes Sunday.I’ve heard Valve broke the SDK though, well atleast for me since I downloaded the last update :/.
Does anyone still uses the document though?A lot of discussions are actually going on in this thread haha :stuck_out_tongue: .

They’ve been around longer, have had more exposure, and really, zombies seem to be pretty big thing right now.

Don’t need to do a large blowout or anything. Just trickle some stuff down. We don’t need to update the page too often either. It’s just not necessary considering that we’d just run out of things to show if we keep putting stuff on there too often.

Right now what we just need is some good progress. Concept artist would be nice. Eh, who am I kidding…

Werent zombies always popular?
In every moddable game there is atleast 1 zombie mod :/.
@Dky Concept artists are a pain in the ass to find for some reason.
Esspecially when they want to get paid, which is really weird since their work doesnt even get implented into the game or even join a real development team.

And in Source there’s 300, second in number only to “horror” mods.

https://www.novelletto.com.ar
We’ve got another applicant. Here’s his portfolio.

Awesome work, but I bet he is charging 30 bucks per hour.
The only thing I more care about at the moment is dialogue and choreographers so I think I’m gonna post an update on ModDB for that.The Black Mesa community seems only interested in Text his work though :U.

Nice stuff. But what about indoors?

Don’t know about his indoor work, if any. I haven’t respond, yet. If anyone wants to check our email you can look and respond. He didn’t mention any sort of salary, or anything beyond showing us his portfolio.

Box, do we really need dialogue or choreo, yet? Maybe some lines from Catz if she’s still up to it, but even that an wait until we have more of the maps orange mapped. We don’t have any solidified writing for anything else.

Oh, ok :stuck_out_tongue: .

Heh, I’m not making the decision, I’m just giving my two cents.

No voiceover until there is a VERY clear plan in place, which there currently is not.

Otherwise, it would be a huge waste of time if we got voicework done, then changed something in a map which requires new or modified voicework, or something sloppy like that.

For instance, the firing range. I bet if we used Catz pre recorded lines it wouldn’t match at all.

Exactly my point.

And if we decide to re-record those lines to fit, and then later down the road the concept gets changed, we’d have to deal with the whole process from the start, all over again.

Better to finalize the concepts before trying to mess with some of the more permanent aspects.

And the concepts start with (surprise!) a concept artist!

Yay circular workflow!

Okay seriously though. We need a plan.

Which is why I’ve been trying to set up a date for a more focused discussion on all of these things. So far we’ve got a god deal of some mapping and layout done, but it’s very basic, and we still need a concept artist for them. That should be a priority, IMO. Getting a concept art gives the mappers (and also possibly the modelers) a more detailed idea to work with.
Speaking of which, modelers can probably wait on more models, as those are mostly for detailing the environments, which, again, are hardly ready for seriously detailing. Maybe the Gina model can be worked on, but props can wait.
Dialogue and hotel can wait until we’ve both begun more serious writing and finalized some concepts.
Textures can also wait until some maps have been orange mapped. I’ve been confused as to why Box keeps texturing maps when there’s still lots of geometry to do.
There’s more, but I think I should save it for the discussion, assuming we can even organize that. All in all it seems like it starts at the concept artists. Go art makers.

At some point I suggest we all have regular discussions every week or few weeks or so.

EDIT: It would also help if there were at least one person who is always up to date with every aspect of the mod. Streamline things a little.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.